> GAME INFO

Pulse Warrior

• Publisher: Mastertronic
• Developer:
Mastertronic
Release Date: 1988
Code: Unknown

GFX: Unknown
Music: Steve Barrett

ZZAP64 Game Rating: 78%
Our Game Rating: 80%
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pulksewarriorend.zip


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> PULSE WARRIOR by Mastertronic


• Completed & Reviewed by Neil Collins

Pulse Warrior is a tricky, original puzzle game by Mastertronic...

Set on board a space station, which is under attack from aliens, you are charged with the task of repelling them. This is done by deflecting a pulse of energy around the deck, into a lens and then out through the hole in the deck at the attacking enemies. Once a deck is complete the level goes grey and you move onto the next. There are a lot of decks to clear and the difficulty increases the longer you take. The game is won when all levels are clear.  Playing is easy but winning is quite hard. I found the first few decks a piece of cake but it then got a lot harder. I can't remember playing any game like this so it was refreshing to play something quite original. It was also a budget release so it must have been a bargain back in the eighties.

Graphically it is very good, with neat sprites and a great use of colour to give the decks a neat 3D effect. It's one of the best looking and neatest puzzle games I've seen on the C64. Check this one out.


Final level is complete.


And so...


The End.

HOW WAS IT COMPLETED?: I played this game in parts over a long period of time, and saved my progress at the end of each session. Eventually all levels were beaten and the game was won. I also used an infinite lives cheat.

SO WHAT HAPPENS?: Once all levels become grey a message appears at the bottom of the screen which reads 'ALL BAYS DESTROYED. ENEMY SURRENDER'. (Spot the spelling mistake when you watch the ending).

COMMENTS:

  • Neil: Another to add to the long list of poor endings. Utter crap. 1/10.
     
  • Vinny: I've owned this game since the day it was released - I had this thing about asking the manager of our local computer game store about future Mastertronic release dates and then I'd head for the shop with cash in hand on those particular days. I know. I was weird... still am! Anyway - I don't ever recall playing the game and so I doubt it made much of an impact; but reading through Neil's positive comments, maybe I was having a bad day!

    As for the ending... what a pile of poop! 0.5/10 from me.
  • Andy Vaisey: ...intriguing sounding game - essentially a puzzle game with a setting and story - so I may give it an hour this evening.

    However, that ending wouldn't be something to look forward to. Quite annoying should I play to completion...
  • Gaz Spence: Such a shame that the good points of the game weren't carried through to the ending. A nice little screen with a bit of text and a picture would have done wonders.
  • Andrew Fisher: I remember the review but never played the game back then. I've only played it briefly in emulation and liked the graphics - but that ending is very grey and boring.

FINAL SAY: A budget release with a budget style ending.

G.E. RATING: 1 / 10

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Copyright İVinny Mainolfi