> GAME INFO

PSI-DROID

• Publisher: Zeppelin Games
• Developer:
Zeppelin Games
Release Date: 1986
Code:
Scott Williams
GFX: Michael Owens
Music: Adam Gilmore

ZZAP64 Game Rating: 60%
Our Game Rating: 70%
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FILE: psidroidend.zip


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PSI-DROID by Zeppelin Games


• Completed & Reviewed by Neil Collins

Psi-Droid is an action/platform game by Zeppelin that has you controlling a strange looking droid that can bounce and move sideways. The aim of the game is to recover parts of a bomb that are scattered throughout the spaceship. You also need to collect a set amount of podules to proceed to the next level. You can fire your lasers to destroy enemy robots, and use teleporters to navigate your way through the ship's decks.

The game looks fairly good and plays smoothly but it's not very exciting. Most screens look too similar, which leads to confusion and it gets really boring searching for bomb pieces. It's also fairly annoying when you have to bounce upwards on narrow ledges after having fallen from the top. It may appeal to the more patient gamer who prefers stealth to fast action. It's not bad, it's just not that great either...


Well done.


Ah - the alien ship...


WTF?


What ON EARTH is going on?


Seriously?!


The End.

HOW WAS IT COMPLETED?: I played it, collected everything and beat it.

SO WHAT HAPPENS?: Once the final podule and bomb piece is collected the game is beaten and a new screen appears. A picture of the complete bomb is shown with a message below it that reads "WELL DONE. BOMB PARTS FOUND. EXPLOSIVE FOUND. ALIEN CRAFT DESTRUCTION TRIGGERED." A picture of an alien craft in space is then shown while a flashing effect starts to simulate it's destruction. Suddenly it vanishes (which I presume means it has exploded), and the game loops to the main menu.

COMMENTS:

  • Neil: A nice little ending. A short explanation followed by an exploding spacecraft. It lacked animation, but at least some effort was made. 4/10.
     
  • Vinny: I've not really sat down and played this and so I'm going to make an effort to play it over the next few days...

    The ending is cool. A little scarce, but it certainly tries very hard to finish the game in some kind of style. 4/10 from me too.
  • Andrew Fisher: I didn't play this, but I do remember Gordon Houghton comparing it to I-Xera in his ZZAP review - it certainly looks similar.

    Anyway, I'm a big fan of Zeppelin (see my Retro Gamer article on the company in issue 119) but this is not their best effort. I do like the ending though, as it's nice to see a little animation as well as a text screen.
  • Andy Vaisey: Hmmm... either I've seen that ending before (I've never played the game though), or there is another ending that is very similar.

    At least there is an ending rather than the usual text. However, the ending is a little like the game. Average. Would it have hurt to have had an explosion animation sprite repeated over the ship as it changed colour? Missed opportunity for something a little more satisfying methinks.
  • Brendan Phoenix: Agree with Andy - missing a nice explosion - it just disappears! Maybe being a bit harsh as it's still a hell of a lot better than most endings we see.

FINAL SAY: That's ok. Much better than I imagined.

G.E. RATING: 4 / 10

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Copyright İVinny Mainolfi