Project Firestart

• Publisher: Ocean
• Developer:
Release Date: 1987
Code: P. Bowman,
..D. Lukaszuk, R. Rayl

GFX: J. Burton, D. Lukaszuk
Music: Alan McKean

ZZAP64 Game Rating: 91%
Our Game Rating: 91%


FILE: projectfirestartend.zip

> PROJECT FIRESTART by Electronic Arts

Completed and additional comments by Brendan (Fiery) Phoenix
Reviewed by Vinny Mainolfi

Project Firestart is one of those games that really stands the test of time. With its cool graphics and stunning gameplay, it's not wonder that ZZAP64 magazine gave it a 91 percent rating. This game ending really did have a lot to live up to and I am pleased to say this it did - and some!

There are actually two different versions of the ending: 1. You get killed; 2: You kill the baddie and end up having jiggy-jiggy with the missus. Let's take a look at both endings ...

PLEASE NOTE - the ending (in .VSF format only) needs disk 0 in drive 8 for it to fully load (we have included this in the zipped attachment)

# ENDING 1: You die #

A superb animation of the shuttle flying away from the mother ship.

The mother ship explodes!

Our hero is on his way home.

Someone is lurking in the shadows.

He has a gun! This is the break-off point that determines
which direction the ending actually takes.


BANG! You're dead.

The End ... or is it?

# ENDING 2: You live and have sex! #

At the break-off point (see above), if you press the fire button,
a fight breaks out.

You've killed the enemy ... RESULT :)

Time to turn around and head off.

"hellooooooooooooo, baby"


Our hero heads homewards.

Time for a bit of TV after sex.

More TV ;)

Oops! It's gone on the blink!

The End.

HOW WAS IT COMPLETED?: Brendan only used a walkthrough to get to the end!

SO WHAT HAPPENS?: The ending starts with our hero's ship flying away from the evil mother ship that is about to be destroyed. The mother ship is blown into a thousand pieces and our hero heads towards home. Unfortunately, someone is lurking in the shadows and is after revenge! I'll let you watch the rest of the sequence ;) Just remember that there are two versions of the ending and this is determined by pressing the fire button at the right point (see above screen shots).


  • Vinny: Brendan has found a gem of a game ending and certainly shows that the programmers had the game player's interests to heart. It really is a fantastic idea to have two endings that are determined by the game player. A quality production from start to finish.

  • Brendan: Properly one of the longest end sequences I have seen in a 64 game - fully tells the story, shows you firstly escaping from an exploding ship, a confrontation with a bad guy, you killing the bad guy, getting the girl and your boss telling you well done - even the movie style - THE END signs it off nicely.

FINAL SAY: PERFECT in every way :)

G.E. RATING: 10 / 10

CLICK HERE to view more endings.

Copyright İVinny Mainolfi