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& Reviewed by Neil Collins
Phobia is a Tony Crowther game for ImageWorks. It's
another game I'd never come across until today. I think
it's one of his best games, and he's made quite a few -
fair play to the guy. This one is a horizontally
scrolling shoot-em-up, but Phobia has a bit more to it
than your average blaster. You can plot your course
through space to various planets and moons. You have to
get to their inner cores and destroy them to succeed.
It's a cracking game with beautiful sprites and
backgrounds. There are fifteen levels and tons of
power-ups to collect. It's tough going, so only the
elite of you out there should tackle this one without
HOW WAS IT COMPLETED?:
I used an invincibility cheat.
SO WHAT HAPPENS?:
Once the final core is destroyed, we see the ship fly
from the exploding planet. The words 'THE END' appear in
what seems to be a jumbled, multi-coloured mess of
graphic data. The game then restarts.
- Neil: It gets a
point because it has an end, and it gets a point for the
flickering animation. It's ugly and disappointing. What
an awful way to end a cracking game. Shame on you Tony.
- Vinny: I'd
never seen or played this game until
today, and so I was
pleasantly surprised to find a piece of Tony Crowther
work that I hadn't played through. And amazingly enough, it's
quite a good game. I was thinking that because I'd never
really heard of it, it would be a bad game. But it's
not. Nice graphics, good effects, and comfortable game
play. Very nice.
Let's be honest here... we know
that Tony Crowther doesn't really do game endings, and
so it was obvious that this was going to be cack. Sure
enough... it's cack. 2/10 from me too.
- Andrew Fisher:
I've always liked Phobia, there is a good idea in there
and some excellent graphics representing the various
fears. It's a shame the ending is simplistic.
- Andy Vaisey:
This may sound odd, but I've always avoided this game
because for me, this game represents the change in ZZAP!
reviewers/editorship from the GH/KH/ME era to the RH/PK/PR
era, when it was reviewed in Issue 51 after the
OK, all turned out fine with the staff change for a
while, but this has always stuck with me. Not fair on
the game I suppose and after 25 odd years, maybe I
should give it a go because it does look kind of cool.
Then again, now I'm put off by the ending... ;-)
Pass me the bucket. That's pretty hideous.
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