• Map supplied by Michael Jensen
You may all think I (the Webmaster) am sad but I
came in my pants when I saw this ending. It had nothing
to do with the music or effects, it's just that I have
been waiting for 20 years to see this ending - I mean
SERIOUSLY waiting to see it. I had given up on the fact
that this game had no ending and that the programmer,
Martin Ellis, was just fooling us around. How wrong I
There was a little contest
on the LEMON C64 forum between myself, Matt Rogers and
Dave Craddock to see who could complete this game first
- with cheats, obviously! Anyway, it seems that David is
'DA MAN' and that we should all bow down to his
greatness and serve him forever more ...
Finally! The teleporter
that gets you out of there!
And off you go ...
... just in time
because the asteroid has exploded - KABOOOOM.
You bet your ass we
completed it - well David did, anyway. The End.
HOW WAS IT COMPLETED?:
We ALL cheated! Matt found some POKES on another website
which allowed us to walk through the doors and have
infinite energy - nice :)
Just as an additional
note: Michael Jensen was kind enough to send in
this map, which shows the
whole MASSIVE playing area of Phantom of the Asteroid.
It must have taken an absolute age to create. Anyway,
Michael had these words to say about the map:
"To show the size of the game justice I would like
you to put a rather large MAP along on the page. We
know that the map is not 100% pixel perfect, which
is due to JPG compression in the beginning of our
mapping. But the map is FINE and it is perfectly
GOOD for navigating the huge asteroid.
If you want to print the map I suggest printing on
at least 2 by 2 A4 / letter format.
What I really would
like to see is someone using this map to perform a
“long play video” upload it to Youtube.. even when
having the map, the game is still not a simple game
to complete… there are still opening and closing of
the doors and such, trying to keep energy, fuel,
oxygen levels ok…
Please enjoy the map and publish it so others can
use it. We will not comment on how many evenings
used to take screenshots and putting the image
SO WHAT HAPPENS?:
Well, once you have found all the pieces to the puzzle
you then have to find the teleporter, which will take
you off the asteroid before it explodes!
Once on the teleported,
you are teleported away and there is a dramatic
explosion that signifies the end of the asteroid.
The screen then displays
the final message, which reads, "WOW! YOU'VE DONE IT!",
and a game ending Rob Hubbard tune plays in the
a smitten with this ending - honest! You may not think
that it deserves such a high mark, but I have been
waiting a LONG TIME to see this ending and I am
impressed: great explosion, nice final message and a
cool piece of Hubbard music - all this from a £1.99
budget title, remember.
Defiantly agree about this era in the C64 history -
before budget titles were mainly just re-releases of
old full price titles. We really got some excellent
original titles - and this was one of them. As
you said, it aint the best ending in the World by
any means but it was the feeling that this was one
of the games we would never see the ending of ( ala
Hollywood or Bust ) so it has to get some extra
kudos points just for that. The
ending tune is a stonking ditty, a fine ending to a
Oh, yes - 86-88 were my years with the summer of 87
hitting the peak. Not that we'd seen the best of
what the 64 had to offer, but the Amiga was about to
take over, knocking it into the background...ahhh.
This brings back good memories, too, with all of us
playing to complete it first. The end is very, very
Good work, guys! What I remember most about this was
the long drawn-out death sequence... which we all
must have seen a LOT of times, right? :)
FINAL SAY: It's
short, sweet and very cool c(",).
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