• Publisher: Ocean Software
• Developer:
Arc Devs
Release Date: 1991
Code: Richard Underhill

GFX: Paul Walker
Music: Paul Tonge

ZZAP64 Game Rating: 78%
Our Game Rating: 84%


FILE: pangend.zip


> PANG by Ocean Software

• Completed by Vinny Mainolfi & Ste Re
Reviewed by Vinny Mainolfi

The first time I played Pang was on my Commodore Amiga and I thoroughly enjoyed the gaming experience, which fortunately, for me, carried over to the Commodore 64 version. As well as having fun game play, it also offered some nicely presented and structure graphics along with appropriate sonix. It's still lacking in something that doesn't make it as polished as it should be. I still love playing this puzzler and was quite surprised by the kind of ending it had waiting for me...

The ending begins...

After 50 levels...

...you get a parallax effect...

...with some ending messages...

..and then...

...a few credits.

And finally...

...The End.

HOW WAS IT COMPLETED?: I was originally sent the game ending by Ste Re in a format that only worked with the CCS64 emulator. After finding a cracked/trained version in Gamebase 64, I whizzed through the 50 levels using the Commodore Key and then created a .PRG version of the ending - which you can download above.

SO WHAT HAPPENS?: After level 17-50, a parallax scrolling landscape of Easter Island is displayed with ending message that read: "FINALLY YOUR LONG ADVENTURE IS AT AN END", "THIS IS THE EASTER ISLAND", "ENJOY THE SUNSET OF THE SOUTHERN PACIFIC", "THANK YOU FOR PLAYING", "COPYRIGHT MITCHELL", "CONVERSION BY ARC DEVELOPMENTS", AND "PRODUCED BY OCEAN SOFTWARE LIMITED."  This is all accompanied by an ending tune.


  • Vinny: I really am surprised by this ending because I was only expecting either a screen of text or one static image. It turns out that there is a nice parallax effect with a fitting ending tune and messages. Very nice.

  • Ste Re: A big let down. Ok tune at the end though.

  • Andy Vaisey: Better than the average 'well done' screen, bit as it stands it feels a little unfinished. It's almost as if something more special was planned but the coders ran out of time, memory or ideas...

  • Andrew Fisher: I had never played the arcade game, so the C64 cartridge conversion was the first time I got to enjoy Pang. And it's a very good conversion, using the cartridge to provide all the different backgrounds and some nice presentation.

    As for the ending... it's an interesting idea which just needed a little bit extra (maybe a nice fade effect to simulate the sunset).

  • Brendan Phoenix: It is missing something - the jeep which is in the arcade ending.

    Surely they could have squeezed in a jeep animation - The Golden Pyramid's ending is very similar but with better music, it has the car animation and better scrolling credits. 2/10.

FINAL SAY: It's acceptable, but a little sparse.

G.E. RATING: 5 / 10

 CLICK HERE to view more endings.

Copyright İVinny Mainolfi