Operation Wolf

• Publisher:
Ocean
• Developer: Ocean
•
Release Date:
1988
•
Code:
Colin Porch
•
GFX:
Stephen Wahid
•
Music:
Jonathan Dunn
•
ZZAP64 Game Rating:
91%
•
Our Game Rating:
79%
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CLICK THE ICON BELOW TO DOWNLOAD THE ENDING

FILE: operationwolfend.zip

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OPERATION WOLF
by Ocean Software
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• Completed
by Brendan Phoenix
•
Reviewed by Vinny Mainolfi
I'm probably going to get slated for saying this,
but Operation Wolf is a boring game. I know it's my own
personal opinion, but for me, this game lacks so much!
The only thing you seem to do is shoot things in a rabid
frenzy, and that's it! There's no skill involved or real
game play; it's just a free-for-all. Maybe that's the
point of the game, but I just don't get it. I'd better
leave it there...

The final mission is
complete.

Bonus time.

The End.
HOW WAS IT COMPLETED?:
Brendan cheated all the way to the bank :)
SO WHAT HAPPENS?:
Once you have completed the final mission and your bonus
points are awarded, an ending message appears, which
reads: "CONGRATULATIONS! YOU ARE A REAL PRO! KEEP IT
UP ON YOUR NEXT MISSION...."
COMMENTS:
- Brendan: Really
poor - the wording may be similar to the arcade
original, but without the speech (which I can accept)
and the final shots (surely could have squeezed one in)
the ending is very, very poor. It just flicks on for
like 3 seconds before it takes you back again.
I am sure they could have
squeezed a separate load in for the game ending picture
of the President offering to shake your hand. It just
smells of a rush job.
I do still enjoying playing this on MAME, a great blast
for a few mins ( easy to complete, but I always struggle
the 2nd time around when it is much harder ) and
defiantly much easier with a mouse than with a joystick!
- Vinny: I'm
totally with Brendan on this one. It seems that the
programmers missed a trick, and could have produced a
nice ending for all to see. I think this ending is an
embarrassment to the programming team. Shame on you.
- Andy Vaisey:
You're correct, that is the point of the game, a
shooting frenzy just like the arcade!
Obviously, the main attraction of the arcade version was
the Uzi replica fixed to the cab. I mean what teenager
wouldn't be able to resist a blast?!? Clever marketing!
With no gun supplied with the C64 conversion, it lacks a
little something, but what I do think Colin Porch
(programmer) did do was make the game his own. It
'feels' like a C64 title as opposed to an arcade
conversion and the need to use strategy (choosing
whether to use bullets or grenades, when to shoot and
when not to, etc) does extend the linear gameplay a
little. But, you like the mindless blasting or you don't
and I can accept that.
As for the ending, having delved around the code a bit a
few years ago and knowing how many 'clever' things are
going on to get the game moving, it's rather
disappointing that no 'clever' code is being implemented
to deliver a decent ending. Text message equals yawn.
2/10.
FINAL SAY: Operation Lemming more like!
G.E.
RATING:
1
/ 10 CLICK
HERE to view more endings.
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