Operation Wolf

• Publisher: Ocean
• Developer:
Release Date: 1988
Colin Porch
GFX: Stephen Wahid
Music: Jonathan Dunn

ZZAP64 Game Rating: 91%
Our Game Rating: 79%


FILE: operationwolfend.zip


> OPERATION WOLF by Ocean Software

• Completed by Brendan Phoenix
Reviewed by Vinny Mainolfi

I'm probably going to get slated for saying this, but Operation Wolf is a boring game. I know it's my own personal opinion, but for me, this game lacks so much! The only thing you seem to do is shoot things in a rabid frenzy, and that's it! There's no skill involved or real game play; it's just a free-for-all. Maybe that's the point of the game, but I just don't get it. I'd better leave it there...

The final mission is complete.

Bonus time.

The End.

HOW WAS IT COMPLETED?: Brendan cheated all the way to the bank :)

SO WHAT HAPPENS?: Once you have completed the final mission and your bonus points are awarded, an ending message appears, which reads: "CONGRATULATIONS! YOU ARE A REAL PRO! KEEP IT UP ON YOUR NEXT MISSION...."


  • Brendan: Really poor - the wording may be similar to the arcade original, but without the speech (which I can accept) and the final shots (surely could have squeezed one in) the ending is very, very poor. It just flicks on for like 3 seconds before it takes you back again.

    I am sure they could have squeezed a separate load in for the game ending picture of the President offering to shake your hand. It just smells of a rush job.

    I do still enjoying playing this on MAME, a great blast for a few mins ( easy to complete, but I always struggle the 2nd time around when it is much harder ) and defiantly much easier with a mouse than with a joystick!

  • Vinny: I'm totally with Brendan on this one. It seems that the programmers missed a trick, and could have produced a nice ending for all to see. I think this ending is an embarrassment to the programming team. Shame on you.

  • Andy Vaisey: You're correct, that is the point of the game, a shooting frenzy just like the arcade!

    Obviously, the main attraction of the arcade version was the Uzi replica fixed to the cab. I mean what teenager wouldn't be able to resist a blast?!? Clever marketing! With no gun supplied with the C64 conversion, it lacks a little something, but what I do think Colin Porch (programmer) did do was make the game his own. It 'feels' like a C64 title as opposed to an arcade conversion and the need to use strategy (choosing whether to use bullets or grenades, when to shoot and when not to, etc) does extend the linear gameplay a little. But, you like the mindless blasting or you don't and I can accept that.

    As for the ending, having delved around the code a bit a few years ago and knowing how many 'clever' things are going on to get the game moving, it's rather disappointing that no 'clever' code is being implemented to deliver a decent ending. Text message equals yawn. 2/10.

FINAL SAY: Operation Lemming more like!

G.E. RATING: 1 / 10

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Copyright İVinny Mainolfi