> GAME INFO

Oh no!

• Publisher: Silverbird
• Developer:
Sensible Soft.
Release Date: 1988
Code: Chris Yates

GFX: Chris Yates
Music: Chris Yates

ZZAP64 Game Rating: 80%
Our Game Rating: 80%
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ohnoend.zip


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> OH NO! by Silverbird


• Completed & Reviewed by Neil Collins

Oh No! is a simple little shoot-em-up by Silverbird/Sensible Software. It's nothing to write home about. The graphics are decent, and the game is just your average shooter. There are ten levels to blast through before the ending is revealed...


Level 10 is complete!


The End!

HOW WAS IT COMPLETED?:

  • Neil: Using an infinite lives cheat and level skipper.
     
  • Vinny: I hacked the ending (tut-tut). Just freeze the game with the Action Replay Cart, go to MONITOR and type G4CB1 (it dirty jumps you to memory location $4CB1).

SO WHAT HAPPENS?: Once you have blasted everything on level ten to bits, you get a full page of text which is absolute gibberish. It confirms that the game is complete and goes on to tell you some nonsense about oxes, a princess and a villain called Gary. All a bit too surreal if you ask me.

COMMENTS:

  • Neil: The end is just a page of text. Complete gibberish. I wouldn't bother. 1/10.
     
  • Vinny: I'm not really a massive fan of the game as there's nothing much to it.

    As for the ending... it is what it is... flashing text. But there's also an ending tune to boot. I'm going to give it the benefit of the doubt and score it higher because of the possibly, unique tune. 2/10 from me.
  • Andrew Fisher: I love this game, and have completed it without cheating. The snake charmer is brilliant, and Jon Hare's graphics are odd but cool.

    As for the ending, I believe it was a joke aimed at Gary Penn of ZZAP who loved Nebulus (but Chris and Jon found it boring). Every time I see it I think of the blisters on my fingers from reaching it...
  • Andy Vaisey: A quick and fun little game. Nothing special, but a good blast. Pretty much like the ending.
  • Brendan Phoenix: Nearly had a fit watching those flashing letters!

    It's a bit ho-hum - I would rather have a gibberish message like this attempting humour than a one word congratulations - but that still does not mean it is any good.
  • Gaz Spence: The in jokes in the ending script are all well and good but they don't excuse the lameness of the flashy text effects.

FINAL SAY: This proves that class A drugs were rife in the gaming industry during the eighties.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi