• Publisher: English Software
ZZAP64 Game Rating:
Our Game Rating:
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by English Software
& Reviewed by Neil Collins
Octapolis by English software is a shoot-em-up and a
platform game all rolled into one. Neither element of
the game is particularly great, which makes this an
average game overall. There are eight levels of each
section to beat, which is quite a tricky task. The
graphics are fairly good throughout, but it doesn't play
very well. The shoot-em-up sections are very boring and
pointless, and the platform game sections just aren't
good enough to be enjoyable. It's certainly an
interesting mix of game styles, but it's not one that
will keep you coming back for more.
The exit is near.
HOW WAS IT COMPLETED?:
I used an infinite lives cheat.
SO WHAT HAPPENS?:
Once the final exit is reached, the game is beaten. A
message appears on the screen which reads 'YOU ARE A
REAL MEGA HERO', while with a multi-coloured raster
bar effect strobes away in the background.
- Neil: I'm glad
there was something at the end of this after all that
hard work. I do however feel quite let down by the very
simple ending. 3/10.
- Vinny: A pretty
average game with nothing much left to the imagination.
The sprites and colours are nice enough, but the game
play is a little lacking in the excitement department.
As for the ending... what a let down. Nice colours, but
basic title tune that doesn't really inspire anyone to play
through it again - ever! Missing so many ending
elements, which is why it scores SO low :(
Looks fancy at first, but that gives way to the fact
that... there's nothing but a mere message :( You may be
a hero for playing this game, but the ending itself is
not much of a hero... more showy than game completing in
- Andy Vaisey:
Yay, wow... rasters. That's impressive... honest...
- Brendan Phoenix:
Multi coloured bars - standard end game cliché's no. 45.
- Andrew Fisher:
Shame, I do like this one, by the guy who did
Netherworld and Zamzara.
- Gaz Spence: I
found Octapolis too repetitive and uninvolving. In the
SEU stages, it seems you can just avoid the enemies to
progress. The ending, with its crude raster bars and
short message, just doesn't cut the mustard for me.
Octapolis was originally Jukka Tapanimäki's entry to
programming contest, which was organized by Finnish
computer magazine called MikroBITTI back in '87.
Participants had 4 months to finalize their entrees, and
according to Jukka's interview in Commodore-lehti 1/88
programming of the game engine took so long he finished
most of the visible stuff like room data and
precalculated enemy movement during the last two weeks
before deadline. That might explain the lacking ending
as he probably rushed it together in last minutes as
well, and apparently he didn't tweak the game after it
entered the contest but sold it to English Software
as-is (dunno if that had something to do with
competition rules tho).
FINAL SAY: Nice effect, but not a great
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