The Ninja Warriors

• Publisher: Virgin
• Developer:
Random Access
Release Date: 1989
Warren Mills
GFX: Ned Langman,
..........Robert Whitaker

Music: Tony Williams

ZZAP64 Game Rating: 79%
Our Game Rating: 77%


FILE: ninjawarriorsend.zip


> THE NINJA WARRIORS by Virgin Mastertronic

• Completed by Brendan Phoenix & Vinny Mainolfi
Reviewed by Vinny Mainolfi

I've never had the pleasure of playing the arcade version of The Ninja Warriors and so I don't really have a reference point to compare this to. I can only take it as I see it on our beloved Commodore 64, and unfortunately it's not a great game - in my opinion anyway :) Clunky movement, small game play area, sparse features, awkward controls and strange sprite animation - take a look at the way the main character walks! It's not really a game to get me going and I suspect there are better arcade beat-em-ups out there on the Commodore 64 that I could be playing instead... I just can't think of any ;)

Hmmm... what's going on here?



And down she goes...



The End.

HOW WAS IT COMPLETED?: I'm not sure what Bren did, but I used a cracked version with a trainer that allowed me to jump straight to the game ending :-)

SO WHAT HAPPENS?: The game ending starts with an image of a robot that explodes, and then there's a shot of a building crumbling to the ground. This is followed by an ending message that reads: "A REVOLUTION BROKE OUT AND EVERYTHING CAME TO AN END THE TROUBLED COUNTRIES SEEMED TO BE FINISHED BY THE DEATH OF THE WICKED MACHINES BUT PEACE DID NOT COME BECAUSE THE NINJA WARRIORS ARE THE IMMORTAL MURDER MACHINES." This is accompanied by the standard title tune.


  • Brendan: Pretty much an arcade perfect ending but that doesn't mean it's great. Standard tune, a blink and you miss it animation and some words. Standard stuff really - 3.5/10.
  • Vinny: I hate the game, but I kind of like the ending. I know it's quick, but there definitely something there. I'm making this one an overall score of 5/10.
  • Gaz Spence: A very standard Shinobi-lite beat-em up that I used to play with auto fire on, which made light work of the enemies. At least the ending is a little more than your usual text message, although the visuals and music aren't exactly top notch.
  • Andy Vaisey: Well, a slightly below average game with a slightly better ending than your normal text screen. Overall, however, all very forgettable. Ending score is about right.
  • Andrew Fisher: The original arcade uses three horizontal screens, like Darius - that's why the C64 version has that "letterbox" view. It's a fairly good conversion and the ending is almost accurate.

FINAL SAY: Arcade perfect, but not perfect by any means!

G.E. RATING: 5 / 10

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Copyright İVinny Mainolfi