• Publisher: Firebird
• Developer:
PSI Software
Release Date: 1985
Code: Shahid Ahmad

GFX: Shahid Ahmad
Music: Shahid Ahmad

ZZAP64 Game Rating: 54%
Our Game Rating: 72%


FILE: nightshadeend.zip


> NIGHTSHADE by Firebird / Ultimate

• Completed & Reviewed by Neil Collins

Nightshade is the Firebird/Ultimate game that I played the least. This is probably due to the fact that it was quite tricky to play, which is why it's the last game for me to beat from the Ultimate collection.

As you would expect, the game follows the same 3D graphical style of previous games along with a large map of the village to explore. Your aim is to find the special weapons scattered around the place and kill the associated monster with them. This must be done in the correct order to beat the game. You can collect other weapons on the way that will help you fight the minions that wander the village. There are also power-ups to find that increase your energy and speed.

Nightshade isn't a great game because it lacks speed and seems to be missing the magic of the previous Ultimate games. The action is very dull and it's just too hard to make any serious progress, which will put a lot of players off. I would have liked more of an adventure element to this game, rather than it's straightforward arcade action. I think this was a wasted opportunity to make a great conclusion to the sabreman/knight series of games.

The final monster is dead.


The End.

HOW WAS IT COMPLETED?: I couldn't find any cheats for this one and so I did a bit of poking about in the memory and managed to stop my lives from decreasing. Woo hoo!

SO WHAT HAPPENS?: Once all the monsters are slain with the correct weapons, the game is beaten. The screen flashes various colours and a game over message appears. Your final score is shown along with a completion percentage which represents how much of the game map you explored. You then get to enter you name into the high score table. Once you have entered your name you get to see the end screen. The end screen is just a page of text which tells you that the storyteller hands our hero the keys to the village as he dies. You are congratulated on setting the village of Nightshade free from the evils that had plagued it for so long.


  • Neil: As expected, it's just a few words to conclude the story. Ultimate are a legendary software company that made some classic games, but they won't be remembered for the game endings. 2/10.
  • Vinny: Back in the day my friends and I were massive Ultimate fans and so it was inevitable that we were going to play this one. I remember enjoying it quite a bit and really getting into the challenge - even if it was a little frustrating and slow at times. Needless to say that I never got to complete it and this is the first time I have seen the ending!

    With regards to the ending... it was never going to be any more than it actually is. As Neil said, it's a typical Ultimate ending and so why break tradition - which is a shame. I think it deserves 3/10 due to there actually being three parts to the ending.
  • Andrew Fisher: While it tried to add something to the isometric format, it was just too slow to really grab me - which is a shame. A text ending was what I would have expected even if I never got there.
  • Brendan Phoenix: Another disappointing Ultimate ending. I have the game but was more a fan of the Sir Arthur Pendragon series of games - also with lousy endings!
  • Andy Vaisey: Yawn. Game and ending. Yawn. We need a yawn smiley on this forum!

FINAL SAY: It's a typical Ultimate game ending.

G.E. RATING: 3 / 10

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Copyright İVinny Mainolfi