• Publisher: Ocean
ZZAP64 Game Rating:
Our Game Rating:
CLICK THE ICON BELOW TO DOWNLOAD THE ENDING
CLICK HERE for VIDEO
& Reviewed by Neil Collins
Navy Seals by Ocean is a stunning C64 title. I can't
really find a fault with this one. The graphics are as
good as you can get on a C64, the sound is spot on and
the animation is excellent. There are lots of levels to
beat, and it's quite tough - but it's possible with some
practice. You have to jump and blast your way through
the levels, killing hundreds of enemy soldiers as you go
to reach the pick-up point at the end. There are a lot
of cool weapons to collect as you go which help a great
deal and add even more fun to the mindless slaughter.
Some sections are very tricky, and you will need to be
sharp to jump and fire your way out of many situations,
where the enemy soldiers pop up from all sides. It's
great fun and looks fantastic. You have to give this one
The final level.
She's going down!
The final scores on
the doors, Miss Forbes?
HOW WAS IT COMPLETED?:
I used an infinite lives cheat and a cheat that allowed
me to skip levels.
SO WHAT HAPPENS?:
Once the final level is beaten and you reach the pick-up
point, a beautifully drawn picture of the awaiting navy
seals submarine is shown. This is followed by a page of
text congratulating you on accomplishing your mission,
which reads: "ACCOMPLISHING YOUR MISSION, YOU RECEIVE
THE HIGHEST COMMENDATION FOR OUTSTANDING HEROISM. YOU
MUST NOW AWAIT YOUR NEXT MISSION." The game then
- Neil: There are
a lot of nice pictures between levels, unfortunately the
ending ones are the poorest of them all. I hoped for a
far better ending than this. It's a great game that
deserved a great finale.
- Vinny: I had
never played this game until Neil sent in the ending,
and so I fired it up to obtain a .PRG of the ending and
also the screen shot. I instantly recognised the look
and feel of Navy Seals as being like The Untouchables!
After checking out the Untouchables ending screen on the
site, I noticed that it's exactly the same programming
team that created both games! Both games were high
scorers with ZZAP64 magazine, and quite rightly so.
Anyway, a nice enough ending, but it could have been so
much more :( The programming team missed a trick on this
- Brendan Phoenix:
I enjoyed this on the Amiga - never played the C64
version but it looks like a polished game (was it also a
cart release??) Pity that the ending pic is pathetic,
could have done with a little end animation, just looks
so bare... very disappointing. And mission statement
reminds me of Rambo as well (think its a different coder
- Andy Vaisey:
Blah, grumble, mutter... An absolutely stunning title
screen, with pretty detailed and gorgeous graphics
throughout and THEN... a basic looking and lousy end
screen. What a let down... :(
- Andrew Fisher:
Love the game, it's great on cartridge. The "final
mission" is a nice change of pace too. Shame that the
ending lets it down.
- Matt Rogers:
Never played it before so just gave it go - it screams
Platoon, The Untouchables and Robocop - but with brass
knobs on... the attention to detail is amazing! All
those top-drawer static pics must have got you thinking
a gold medal was waiting at the end, Neil! What a
It's ok, but I thought it would have far more!
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