• Publisher: Melbourne House
• Developer: Beam Software
ZZAP64 Game Rating:
Our Game Rating:
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by Melbourne House
by Brendan Phoenix
I used to love this game - the animated sequence in
the pool hall rocks - especially when the guy pulls the
blind down! Still looks great even today.
Mugsy's Revenge is a very basic little game that
only runs over 8-10 game years. In that time you have to
build a mini empire running speakeasy's, hookers and
illegal booze. You can hire heavies, have people bumped
off and make 'donations' to the police. It's a fun
little game and is not too taxing. All made up of Y or N
keyboard inputs and numbers, asking how much you want to
charge for beer, etc. Every so often there is a
little action sequence where you have to shoot the bad
guys - very basic.
"I AM SHMOKING A FAYG"
HOW WAS IT COMPLETED?:
No cheating... honest!
SO WHAT HAPPENS?:
The game is complete when you have survived the whole
game, at which point you are told booze is now legal and
it gives you a run down of what you got away with. The
standard "GAME OVER" screen then displays.
I do have a soft spot for this one. As a kid I loved
it, looking back now it is really a rather simple
and repetitive game, but it still holds a certain
charm. Although I think they could have done without
that awful shooting section.
Just a pity there is not too much depth or things to
do. A few more screens would not have gone a miss.
I still love that pool hall animation. The music has
a certain charm and fits the scene brilliantly.
The ending though is very disappointing, they could
have easily got some pics of there of Mugsy enjoying
some early retirement or an ending in the vein of
the pool hall scene would have been very special.
Instead, just left with some lacklustre text and a
final screen which is shown already whatever happens
in the game. Very poor.
I wonder why the first Mugsy game was never released
on the 64? Maybe Frank knows?? Was it ever scheduled
to be released? Strange how they did the follow up
but not the original. Has that ever happened before
where the 64 got the sequel to a game but not the
I used to play this game for hours on end hoping to
either see some new screens, or the ending - which I
hoped would also produce some new screens that I
hadn't seen. Unfortunately, I wasn't ever good at
playing this game and so I didn't see the ending.
Hmmm... I was convinced that the ending to this game
was going to be really cool, but it seems I have
been totally let down. Surely the programmers could
have created another great picture just for the
ending. As much as I really like this game, I feel
that the ending has let it down somewhat.
Never really liked this, so little to do - I have to
agree with the review I read in Your Commodore, it
And the ending is a real shame, surely a picture of
a big pile o' cash or something would have been more
Sorry Vinny, I disagree with the C64 Endings overall
score of 86%. There is so little to do in this game
beyond a few key presses. Value for money?
Methinksnot. I understand where you're coming from
though. The thought of influencing a game with
choices (a la Rockstar Ate My Hamster) is
intriguing, but like that game, the choices are so
limited, you don't really feel like you're
influencing anything and when you've seen all the
eye candy once, there's little more to come back
Sorry to be so contradictory...
I do agree with Andrew's comment about the end pic.
Odd (poor) choice...
Terrible news, boss! We forgot the ending picture!
It beats me how ZZAP! 64 magazine only gave this 33%!
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