Mission Impossibubble

• Publisher: Hewson
• Developer:
Release Date: 1989
Code: Mat Sneap

GFX: Mat Sneap
Music: Neil Baldwin

ZZAP64 Game Rating: 90%
Our Game Rating: 90%






• Completed by Vinny Mainolfi & Gaz Spence
Reviewed by Vinny Mainolfi

Now and again I'm pleasantly surprised to find a good Commodore 64 game that I've yet to play...

I first stumbled on this game after crazy hacking the Mat Sneap game 'KNUCKLEBUSTERS' and decided to see if there were any other games he created that I could hack. To my amazement there was, and it was in the form of a '3D' puzzle platformer that had totally passed me by. Mission Impossibubble was released on a Hewson compilation pack way back in 1989, which is why I'd never played it because I wasn't really a fan of compilations - my loss. After loading this up, it was obvious to me that it was a GEM of a game with crisp graphics, clean sonix, and challenging gameplay - all coded together in a neat package worthy of any C64 collector's pocket money. I was sold on this one, and I was also pleased to have built a worthy crazy hack to give do it some justice.

So what of the game ending?

The final level is almost over...

The End.

HOW WAS IT COMPLETED?: I'm guessing that Gaz cheated because the version he sent me had infinite lives.

As for me, I cheated BIG TIME! I actually created a crazy hack for this game that has 22 extra in-game features; one of them being the game ending. You can download the crazy hack from the link area above.

SO WHAT HAPPENS?: Once you've returned the final hostage to the start of the last level, the screen clears and displays Impossibubble and his friends bouncing up and down to the Cliff Richard song 'CONGRATULATIONS', and the words "CONGRATULATIONS. EVERYBODY'S HAPPY NOW."


  • Vinny: A satisfying ending to a very satisfying game. Pity it's a short ending... but still worth 7/10.
  • Gaz Spence: A polished game that perhaps is a little too difficult. It takes a lot of trial and error to negotiate around the mazes and to avoid the frequently spawning enemies. I made it to level 3 without trainers and I defy anyone to complete the game without them. The ending is single screen affair with a jaunty rendition of Congratulations. Not too bad but I think a 7 is a little generous, Vinny. I'd be interested to try out your crazy hack.
  • Andrew Fisher: The 4th Dimension compilation is INCREDIBLE. Originally Hewson approached the teams to write a budget game for RackIt - but then they came up with the idea of putting the four games into one box. Insects in Space by Sensible Software, Head The Ball by Graftgold, Cyberdyne Warrior by the Rowlands...

    ...and Mission Impossibubble. I love this game, great graphics and a tough challenge to get through. I completed it years ago with a cheat, so I knew what the ending looked like. And it's another nice graphic to round things off.
  • Andy Vaisey: Not a bad game at all, along with the rest of the games on the compilation. A tidy release from Hewson.

    And the ending gets a thumbs up from me. Not majorly brilliant or anything, but quite satisfying with an appropriate tune.
  • Brendan Phoenix: I need to play the 4th Dimension games. I remember the Zzap review - think the cover was the angel with wings but maybe thinking about the wrong game here!

    The ending has an ok piccy but the comments above make me want to try this game out.

FINAL SAY: Cute and satisfying.

G.E. RATING: 7 / 10

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Copyright İVinny Mainolfi