Reviewed by Neil Collins
Miami Vice - probably one of the most awkward,
difficult, confusing and damn-right frustrating games
ever created. I think nearly everyone who bought it just
loaded it up and listened to the cool music (Yep -
Vinny), as they had no idea how to play it - even
with the instructions! Your aim is to capture criminals
and extract information from them about a huge deal that
is going down near the waterfront on Thursday. You need
to get there at the exact time and arrest Mr. J - the
biggest criminal of them all. The control system is a
nightmare and you have to get to various locations to
break up criminal meetings that take place within
impossibly tight timescales. How anyone could get
anywhere in this game is beyond me.
Pulled up outside
Arrested! The End.
HOW WAS IT COMPLETED?:
Using a map, and a cracked version which allowed me to
drive anywhere and stop/restart the clock. This was
kindly supplied by fellow C64endings team member,
Matthew Rogers (thanks buddy). These helped a great deal
- but the game is still very difficult. After getting
all the info from the criminals, you then have to work
out which of them are true by trial and error. Very
frustrating. This eventually gives you a lead for the
following day. This lead then yields another lead with
less information (you aren't told the location of the
contact), so you have to try all the locations on the
map at the time you are given. Even more frustrating.
Finally, you are given Mr. J's location but no time. So
I had to stake the place out for 12 hours, and raid it
at 20 minute intervals, in the hope of catching Mr. J.
Finally at 10.40am on Thursday at the Rico Warehouse I
caught Mr. J in the act.
SO WHAT HAPPENS?:
Mr J puts his hands up.
Crockett and Tubbs finally get their man. The border
then flashes various colours and the game resets.
- Neil: Absolute, utter crap. I expected it to be crap and it
was. Although I do feel satisfied having completed this
game that has baffled many people for years...
I thought the game was okay, but difficult to
control at times. The music is superb - obviously - but
the game play just lacked originality. I never completed
it due to frustration and a little boredom. I do
remember playing it with a cheat that allowed me to
drive into the buildings, which was kind of fun :)
As for the ending... OMG - what a pile of pants! Was it
asking too much to have a cool ending tune and some cool
Miami Vice picture?! :(
- Andrew Fisher:
I never played this back in the 80s, and gave up
quickly on it when I did play it in emulation. The core
idea of the game is good, but badly implemented. And
that is a terrible ending.
- Brendan Phoenix:
Was another poor Ocean tie-in, apart from the
Galway track there are no redeeming features of this
game - the end included.
- Stefan Guerilla:
I actually bought this game back in the day.
What a pile of crap... the base idea wasn't that bad, you
have to take down criminals and receive leads in case
you are successful. The goal is to finally hunt down Mr.
J based upon the leads - which usually just consist of a
location and a time to find the next criminals. You had
to show up within a certain time I think - if you showed
up too soon, the criminals wouldn't show up. If you came
too late, they'd be gone already.
What blew it for me was
that the leads are given randomly - at one point, the
very first lead I got was one for Mr. J! Needless to say
I crashed on my way or was too late or something. But
since I figured that the leads were spread on random, I
put the game aside for good.
The end is miserable - I think that's the same scene
you see when a random criminal is caught. 0/10 for me
here - good thing I stopped playing this game rather
sooner than later!
FINAL SAY: Appalling. Do I win a prize
for being mad enough to complete it?
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