Our Game Rating:
CLICK THE ICON BELOW TO DOWNLOAD THE ENDING
CLICK HERE for VIDEO
by Interceptor Software
& Reviewed by Neil Collins
Melonmania! No, it's not a game about topless
models, it's a game about actual melons. It was
programmed by Karl Hornell of Fungus / Clean-Up Time
The idea of the game is quite simple - wonder the
land in search of melons, pick them up (onto your head)
and drop them off into a barrel that sits outside your
little shed. Simple? Well, not so really as there are
hordes of nasties wandering the land that will kill you
and knock your melon off your head. The game's graphics are
bright and colourful in Karl's inimitable style and
plays just as you would expect one of his game to. It's
fun to play, but becomes repetitive and a little
frustrating. If you like your action games to require
very little thought and simple game play then load this
"Cooooor, look at
HOW WAS IT COMPLETED?:
I wandered about collecting the melons until all thirty
were safely dropped into the barrel.
SO WHAT HAPPENS?:
If you manage to drop the final melon in the barrel, the
game is beaten. An animated sequence follows showing the
main character walking across the screen with a stack of
melons in the background. A message is displayed above
it which reads 'GOOD WORK! YOU COLLECTED ALL THE
MELONS. PRESS FIRE BUTTON TO PLAY AGAIN'.
- Neil: Not too
bad. Lo-res graphics, but big and bright.
Great to see Karl put an ending on this one. It's not
going to blow your mind, but it's nice to see something
after a hard days melon farming. (Oooh errr missus..)
- Vinny: I'm a
big fan of Karl's games, and have always felt that they
somehow don't follow the norm. I'm not quite sure what
it is, but that certain style of game really seems to
Anyway, what can I say about the ending... well, to
start with, I am totally surprised that there is one! I
was so sure that there wouldn't be an ending, and so
it's a bonus to see one.
The ending is colourfully animated and easy on the ears.
I actually wanted to score this ending 6/10, but I am
steering clear of any ridicule from the rest of the
team. Between Neil's 4/10 and my 6/10, we'll settle with
Not much to the ending, I'm afraid, though at least it
has something other than a text screen.
- Andrew Fisher:
Agree on Karl's games being "distinctive", this is not a
bad little ending (and at least it has one!).
- Karl Hörnell
(programmer of this game!):
It felt a little weird to read the comments and reviews
on your site. I hadn't thought anyone would ever bother
to analyze the endings to my games. I guess I could have
put some more thought into that part, but quite often
the games ended up a lot more difficult than I intended,
and it seemed wasteful to spend scarce memory resources
on something that perhaps nobody would get to see
FINAL SAY: Good effort, but could do so much
HERE to view more endings.