• Publisher: Interceptor Soft.
• Developer:
Interceptor Soft.
Release Date: 1986
Code: Karl Hörnell

GFX: Karl Hörnell
Music: Karl Hörnell

Our Game Rating: 81%


FILE: melonmaniaend.zip


> MELONMANIA by Interceptor Software

• Completed & Reviewed by Neil Collins

Melonmania! No, it's not a game about topless models, it's a game about actual melons. It was programmed by Karl Hornell of Fungus / Clean-Up Time fame.

The idea of the game is quite simple - wonder the land in search of melons, pick them up (onto your head) and drop them off into a barrel that sits outside your little shed. Simple? Well, not so really as there are hordes of nasties wandering the land that will kill you and knock your melon off your head. The game's graphics are bright and colourful in Karl's inimitable style and plays just as you would expect one of his game to. It's fun to play, but becomes repetitive and a little frustrating. If you like your action games to require very little thought and simple game play then load this one up...

"Cooooor, look at them melons"

The End.

HOW WAS IT COMPLETED?: I wandered about collecting the melons until all thirty were safely dropped into the barrel.

SO WHAT HAPPENS?: If you manage to drop the final melon in the barrel, the game is beaten. An animated sequence follows showing the main character walking across the screen with a stack of melons in the background. A message is displayed above it which reads 'GOOD WORK! YOU COLLECTED ALL THE MELONS. PRESS FIRE BUTTON TO PLAY AGAIN'.


  • Neil: Not too bad. Lo-res graphics, but big and bright.

    Great to see Karl put an ending on this one. It's not going to blow your mind, but it's nice to see something after a hard days melon farming. (Oooh errr missus..)

  • Vinny: I'm a big fan of Karl's games, and have always felt that they somehow don't follow the norm. I'm not quite sure what it is, but that certain style of game really seems to stand out.

    Anyway, what can I say about the ending... well, to start with, I am totally surprised that there is one! I was so sure that there wouldn't be an ending, and so it's a bonus to see one.

    The ending is colourfully animated and easy on the ears. I actually wanted to score this ending 6/10, but I am steering clear of any ridicule from the rest of the team. Between Neil's 4/10 and my 6/10, we'll settle with 5/10 :)

  • Kungfufurby: Not much to the ending, I'm afraid, though at least it has something other than a text screen.

  • Andrew Fisher: Agree on Karl's games being "distinctive", this is not a bad little ending (and at least it has one!).
  • Karl Hörnell (programmer of this game!): It felt a little weird to read the comments and reviews on your site. I hadn't thought anyone would ever bother to analyze the endings to my games. I guess I could have put some more thought into that part, but quite often the games ended up a lot more difficult than I intended, and it seemed wasteful to spend scarce memory resources on something that perhaps nobody would get to see anyway.

FINAL SAY: Good effort, but could do so much better.

G.E. RATING: 5 / 10

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Copyright ©Vinny Mainolfi