Max Headroom

• Publisher: Quicksilva
• Developer: Quicksilva
Release Date: 1986
Code: Ron Harris
GFX: Unknown
• Music: David Whittaker

ZZAP64 Game Rating: 60%
Our Game Rating: 91%

This ending was awarded 'Game Ending of the Week': 07/07/08



FILE: maxheadroomend.zip


> MAX HEADROOM by Quicksilva

• Completed & Reviewed by Vinny Mainolfi

Now HERE'S what I call a game! Max Headroom is 100% pure playability and awesome gameplay all rolled into one - what more can you ask? How about a cool game ending to finish it off?

You make one final dash for the lift ...

... but access is denied to any floors and the lift hurtles towards the ground!

As soon as you hit the final floor, the above screen is displayed.

After another minute of loading, the screen goes fuzzy ...
"OH NO! What's going on!?"

IT'S MAX! And he's talking!

Cool! The End

HOW WAS IT COMPLETED?: It's probably one of the few games that I can complete without a cheat, and at every sitting (now that's a miracle if ever there was one!)

SO WHAT HAPPENS?: The above screenshots kind of give it away, but I am going to leave it to you to see the ending for yourself.


  • Vinny: Pure quality and entertainment. The programming team certainly thought this one through and came up with a polished piece of entertainment that surpasses most of the game endings that were around at that time (1986). The speech quality is not perfect, but I can live with it.

  • Andrew Fisher: Never got into the game, but it is a cool ending!

  • Brendan Phoenix: It's a GM without a doubt - the speccy ending has subtitles at the bottom so it's a little easier to understand. C64 version does not follow exactly and although the speccy has a bigger max in a TV set ( looks quite good to be honest ) the C64 actually sounds like Max Headroom. A great great ending. Would love to find an ending like this buried deep within the C64 vaults!

FINAL SAY: It oozes quality (",)

G.E. RATING: 10 / 10

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Copyright İVinny Mainolfi