Live and let die

• Publisher: Domark/Elite
• Developer:
Release Date: 1988
Code: Dave Thomas

GFX: Bob Thomas
Music: Mark Cooksey

ZZAP64 Game Rating: 70%
Our Game Rating: 70%


FILE: liveandletdieend.zip


> LIVE AND LET DIE by Domark/Elite

• Completed by Brendan Phoenix
Reviewed by Vinny Mainolfi

This ending was spurred on by hearing the tune to the movie when in our local Gamestation. It reminded me of this substandard game and the fact that I had the ending, which was kindly sent in by Brendan.

I've never really spent that much time on this game as it always felt a little flat and lacklustre. Needless to say that ZZAP!64 weren't too impressed with the game and decided that it only deserved and overall score of 70% - which I totally agree with.

With regards to the ending... Brendan pointed out to me that there is another site on the Net that claims this game doesn't have an ending, but as Brendan is about to reveal, it actually does!...

YAY! Exploding factories :)

Look at them go!!

Time to park up...

The names Bond; James Bond.

The End.

HOW WAS IT COMPLETED?: There are several training courses but only 1 mission (New Orleans).

I used a sprite and fuel cheat and played on warp all the way through but it would just loop and loop. Instructions stated that you should come to the end of the waterway to a drug den, but the waterway was never ending! So I tried again and kept an eye out, rather than just leave it on warp.  Noticed the backdrop change ever so slightly to a few skyscrapers - could this be the drug den? It was worth a ago. I flew off a log and launched a missile - it worked! (after several attempts) Only get 1 shot, if you miss, homing missiles come and destroy you - if you leave it on warp, the backdrop changes and the drug factory does not seem to appear again!

SO WHAT HAPPENS?: The factory explodes, some ok effects and you get a 'MISSION ACCOMPLISHED' and 'WELL DONE' message.


  • Brendan: Nothing to shout about, but at least it does have an ending (as all the Bond games do) pity they are all pretty poor.
  • Vinny: Never really spent time playing this one, but I suspected the ending to be this dull. I'm going for 2.5/10.
  • Andy Vaisey: I never played this on the C64, but really enjoyed the Amiga version (granted I didn't pay for it as it was packed up on a disk with some other games); yes, as a 'Bond' license it sucks, but had it been released in it's original form it would have scored better in the mags I think. It's an enjoyable blast in a simple kind of way.

    But boy, does that ending suck donkeys!
  • Andrew Fisher: I think you are being a little harsh calling it substandard and lacklustre. I really enjoyed playing it - it's basically the 3D routine from Buggy Boy with a speedboat (indeed it was going to be an Elite release called Aquablasta before Domark stepped in with the Bond license). I like the different levels that feel like you are travelling the globe with Bond on a mission.

    As for the ending, I never managed to reach it myself as I kept getting killed by the homing missiles. Now, I agree that the ending is a little lacklustre but it does fit well with the rest of the presentation. 3/10 is fair, and congrats on the 400th video!
  • Brendan Phoenix: Yep, this is defo an ok little game. If it was released on the Encore cheapo label as a new game, rather than a full priced James Bond licence, I am sure it would have been given the credit it deserved.

    Yes it's Buggy Boy on water, but it is enjoyable. I had both the Amiga and C64 versions and played both - the C64 is just as good.

    Pity about the ending, glad I got to see it - was only the instructions that made me check there was one - easy to have this down as a looper, just that split second of seeing the building made me give it another go.

    What a shame all the James Bond endings on the C64 are terrible.

FINAL SAY: Nothing to shout about.

G.E. RATING: 3 / 10

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Copyright İVinny Mainolfi