> GAME INFO

The Legend of Sinbad

• Publisher: Superior Software
• Developer:
R M P Hansom
Release Date: 1986
Code:
Jason Benham
GFX: Unknown
Music: Robert Westgate

ZZAP64 Game Rating: 60%
Our Game Rating: 80%
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FILE: legendofsinbadend.zip


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> THE LEGEND OF SINBAD by Superior Software


• Completed & Reviewed by Neil Collins and Vinny Mainolfi
Reviewed by Neil Collins

The Legend of Sinbad by Superior software is a four-part action arcade game. You can access the four different parts by using passwords - but you wont get the ending unless you complete them all sequentially:

  • Part one is a maze game where you have to collect treasure and keys to escape the dungeon.

  • Part two is a platform game where you have to jump about and swordfight your way to the next level.

  • Part three is an operation wolf style shooter where you have to defend five camels from attacks by various creatures.

  • Finally part four is a magic carpet shoot-em-up where you have to blast enemies and fight a large dragon to win the game.

All parts of this game are pretty good which adds up to one really good package. There's something in this game for everyone, as all the parts are completely different styles of game. The graphics are colourful and well drawn, all parts are easy to play (but tough to beat) and the sound is fairly decent. There's not much to criticise here really. Load this one up and give it a try - you may be pleasantly surprised like I was.


The 'baddie' flies in on his flying carpet...


...and lands in front of Sinbad.


He then turns into a dragon!!


Sinbad duffs him up!


The dragon turns peculiar colours...


...before settling with...


...death.


Yaaaaay :-)


The End.

HOW WAS IT COMPLETED?: I played it from start to finish - using a lot of saved game states. It's very difficult at times. ("I did my usual and hacked the game to obtain a load of cheats including the ending. Check out my cheats on our sister site, HACKERSOFT and head for the 'HACKS' page" - Vinny)

SO WHAT HAPPENS?: At the end of level four you have to battle a large dragon. After a few shots he falls from the sky to his death. A screen appears with a blown up sprite of Sinbad walking across the centre, before turning to face the player. A message of congratulations is shown above for completing level four. A bonus and a super-bonus are calculated and added to your final score. Another screen follows with another super-bonus and a time bonus, which are added to your final score. The final screen then follows which shows animated blown up sprites of Sinbad in each corner of the screen. A message is shown in the centre of the screen which reads "QUEST COMPLETED. YOU HAVE LIBERATED THE PEOPLES OF ARABIA. THANK YOU SINBAD". Your final score is shown below it and the game then restarts on pressing the fire button.

COMMENTS:

  • Neil: There's a small amount of animation, with tons of bonuses and a page of text. It's just a jazzed up 'Well done' message really. Very average. 4/10.
     
  • Vinny: I remember playing this cool game back in the day and always getting stuck on level four. I finally got to see the ending when I played with the code to create a crazy hack, and then noticed that Neil had already sent in the ending a few months back. D'oh! Anyway - it's a fun game and I was surprised to see that ZZAP! 64 magazine gave it such a low overall score of 60%! Blooming misers!

    The ending is quite cute and goes well with the game. I wouldn't have been too disheartened to have played through the whole game and got this ending. It's nice enough. 4.5/10 from me.
  • Andrew Fisher: I tend to think its the BBC roots of the game and Superior that held back the score. I really enjoyed playing this on the Commodore Format cover tape, thanks to the variety of the levels. I especially enjoyed level 2, obviously inspired by Shaolin's Road.

    The ending fits with the jolly tone and presentation of the game. While it would be nice to have more, I do wonder if there was much space to add anything grander.
     
  • Gaz Spence: There's something unique about the Benham and Westgate collaborations - from this game, to Batty and through to Kwik Snax. From their use of old style fonts and traditional melodies, the games seem strangely anachronistic; like they were made when computers didn't even exist.
     
  • Brendan Phoenix: Looks familiar to Jinn Genie - used to love that (was on one of the Beau Jolly compilations)

    Looks like a fun game though

FINAL SAY: It's not too [Sin]bad, but you don't get a lot extra for beating all the levels in one go.

G.E. RATING: 4 / 10

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Copyright İVinny Mainolfi