Legend of Kage

• Publisher: Imagine
• Developer:
Release Date: 1987
Code: Paul Clansey

GFX: Martin Calvert
Music: Fred Gray

ZZAP64 Game Rating: 63%
Our Game Rating: 59%


FILE: legendofkageend.zip


> LEGEND OF KAGE by Imagine

• Completed & Reviewed by Neil Collins

Not a bad little game by Imagine when you get into it and learn the enemy patterns. I remember getting to the castle years ago, but never completed it. Now that I have a trained version by Remember, I thought I would give it another bash and see if I could eventually get to the end...

Kage slays his final victim...

The Princess is in sight...

...and makes her way down to her hero, Kage.

Finally together again...

Kage slays his final victim...

The End. Or is it the beginning?!

HOW WAS IT COMPLETED?: I used an infinite lives cheat. You basically have to beat a certain amount of ninjas before the wizards attack. Their ability depends on their colour – red being the hardest & blue being the weakest. After beating the required amount of enemies you must proceed through the forest to the castle and find the captured princess.

SO WHAT HAPPENS?: After rescuing princess Kiri, our hero leads her up to the castle roof where he beats a guard and escapes. You then return to the forest to face one final enemy (who looks similar to yourself), and after beating him you get the final ending message that reads: "KAGE SUCCESSFULLY SAVED PRINCESS KIRI FROM THE ENEMY. ALL THE EVIL DISAPPEARED AND PEACE PREVAILED EVERYWHERE. THIS IS THE STORY OF A YOUNG NINJA IN THE OLD DAYS OF JAPAN." The Princess slowly makes her way back down to Kage and then the game loops back to the start, but with a different coloured background.


  • Neil: Quite enjoyable if a little repetitive. Once you master the enemy patterns, it gets quite easy. I found standing in the corner and firing shuriken at the enemies the best method of attack. 6/10.

  • Vinny: Heh-heh... "not a bad little game" said Neil. He's right - it's not a bad game; it's a totally shite game! Originally, Neil kindly sent in the ending, which didn't seem to work, and so I tried completing it myself using an infinite lives/health cheat. It frustrated me to the point that I nearly lobbed my Competition Pro joystick through the screen! The game is crippling to say the least! Anyway - I eventually plucked up the courage to email Neil and see if he had a version of the ending that worked. Praise be to Neil - he bloody played through it again!

    Now - the ending... it's actually better than what I expected. It's actually - to quote Neil - "not a bad" ending. I know that if I had completed it back in the day, I would have been pleased with this ending. It's not perfect by any means, but it suits the game. 5/10.

  • Frank Gasking: Ah Legend of Kage!... terribly shite conversion, but another title I look at through rose tinted specs. I remember picking up a second hand compilation when I was young which was the Taito Coin-Op collection, which was amazing as it was the first time I got to play Bubble Bobble and also Renegade. It was a great little compilation which I wore out. I enjoyed Legend of Kage at the time - mainly as I could jump from tree to tree and found it quite fun. Looking back now, it is very poor - and I'm not sure how I managed to play it for too long without turning the thing off.

    The ending is a bit of a surprise, as I wouldn't have thought they would have put much effort into it. Although its simple, it's better than most Ocean/Imagine endings. Just wish they put as much effort into the game... 3/10.

  • Andrew Fisher: Given its arcade origins, there's no surprise that the game loops... however I was surprised by the ending (in that it had one). Not a game I've ever enjoyed playing, and certainly not for long enough to reach the conclusion. 4/10.

  • Andy Vaisey: Pixel-tastic sprites! Awful game with a an equally awful ending.

FINAL SAY: Average ending. The story ends predictably but its worth a look.

G.E. RATING: 4.5 / 10

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Copyright ŠVinny Mainolfi