Lazer Tag

• Publisher: Go!
• Developer:
Probe Software
Release Date: 1987
Code: Keith Purkiss

GFX: Dominic Wood
Music: Jason C. Brooke

ZZAP64 Game Rating: 22%
Our Game Rating: 30%





• Completed & Reviewed by Neil Collins

Another little flashback to the 80's here... Lazer Tag. Did anyone have the Lazer Tag guns and backpacks for Christmas? I really wanted them as a kid, but never had them. A spoilt mate of mine did, so I did get to try them out. The main problem that I found with lazer tag was that you had to stand within a few metres of each other to register a hit. This made the game pretty limited and disappointing - very much like the C64 game by GO...

The aim of the game is to guide your player up through the six levels whilst blasting computer opponents and hitting various static items to boost your score. It's against the clock so you can't hang about. After a successful run you have to do it again while the computer takes control of your player's movement. This time it's a test of your shooting accuracy. The graphics aren't too bad with neat backgrounds and large sprites, but the game play is where it all falls down. It's very dull and repetitive. I feel sorry for all the kids out there that got sucked into paying for this game.


The End.

HOW WAS IT COMPLETED?: I used cheats that stopped the clock and made my player invincible.

SO WHAT HAPPENS?: Once you have reached the final checkpoint at the end of your second run on level six, the game is beaten. A small message appears in the centre of the panel at the bottom of the screen which reads 'Lazer Tag Completed'. The game then ends and you get to enter your name into the high score table.


  • Neil: As bad as endings get. Shocking game with a crap ending. Lazer tag sucks. 1/10.
  • Vinny: Wow! This really is a cack game... even though it LOOKS good! As for the ending... 1/10 from me too!
  • Brendan Phoenix: Awful ending.

    Remember the ad's for this at the time, was never tempted by it - it just looked a nit naff. The Go! label never filled me with loads of confidence either.
  • Andrew Fisher: Of course Go! redeemed itself with Bionic Commando and The Great Giana Sisters but this was poorly executed and a terrible tie-in to a toy very few remember. And the ending fits in nicely - it could hardly be worse.
  • Andy Vaisey: I remember this being reviewed in ZZAP! and was never tempted to play it. Good call, given the terrible ending...

FINAL SAY: That ending was so bad - I found it quite funny...

G.E. RATING: 1 / 10

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Copyright İVinny Mainolfi