Kongo Kong

• Publisher: Mogul
• Developer:
Release Date: 1983
Code: Mike Wacker

GFX: Mike Wacker
Music: Mike Wacker

Our Game Rating: 84%


FILE: kongokongend.zip

> KONGO KONG by Mogul

• Completed by Brendan Phoenix & Vinny Mainolfi
Reviewed by Vinny Mainolfi

So you're all probably wondering how both Brendan and I completed this game at the same time. Well, Brendan sent in the ending in the standard .VSF (WinVice64 emulation) format, but for some reason I couldn't convert the game into .PRG format, and so I decided to complete it myself. Unfortunately, I neither had the time or the inclination to play through the whole game without cheats, and so I used my trusty Action Replay Cartridge, and switched on the SPRITE KILLER function. The problem was, on Level 3, you need to jump on a crane that takes you across a pit, and with the SPRITE KILLER function activated, the game didn't allow me to jump on the crane. I have fallen into this predicament before and so I used the SCREEN EDIT function on the Action Replay Cartridge, which allowed me to see a frozen state of the game screen and draw in (using the letter 'A') platforms wherever I liked! I then restarted the game and walked over the newly drawn platforms. WHAT A BLOODY CHEAT! So that's the story about how we obtained the ending.

Now, onto the game itself... if ever there was a game that took me back to my early years of computing then it's Kongo Kong. It was probably the third game I ever purchased, which cost me the princely sum of £2.50 (a weeks pocket money for me back in 1983). I totally fell in love with this game and spent most of my time playing it. Okay, so the sprites are totally cack, but it seemed to keep me captivated - even though I was able to complete it at every sitting. Anyway, to understand how sad I am, when Brendan sent in the ending, I went straight onto eBay and purchased a copy for my tape collection! :)

So enough babble, here's the ending...

Spacky Stick Man has saved Spacky Stick Woman!

The platforms give way...

... and ...

Kongo Kong falls to his death, leaving Stick Man & Woman to float in space!!

The End.

HOW WAS IT COMPLETED?: Brendan played the game without cheats (BOO!), and I cheated my arse off (see above explanation).

SO WHAT HAPPENS?: Our hero finally catches up with the Princess on the final screen where he needs to pull out all the bolts so that the scaffolding collapses. Kongo Kong falls to his death and the death march plays in the background. Strangely, our hero and his Princess are left floating in the sky. How does that work!


  • Vinny: Heh-heh, what a pile of poo. It's the standard Kong end but with cacky sprites. I still love it and I am going to add 0.5 to Brendan's score just for old times sake.

  • Brendan: completed it on 1st sit through - no cheats - that easy! Some of the worst sprites I have ever seen! For that its a 2/10 although it is the standard Kong ending!

  • Andy Vaisey: Well, even back in 1983 they bothered to have some kind of end sequence, even if it is short the GFX are dire. Kind of sticks a middle finger up at later games which just printed "Congratulations".

FINAL SAY: It's really a death sequence :)

G.E. RATING: 2.5 / 10

 CLICK HERE to view more endings.

Copyright İVinny Mainolfi