by Matt Rogers
theory that because an effort was made with a game intro,
there would be a decent ending!
you weren't aware, the aim of the game is to escape from
a prison complex before it explodes - you play Deke, a
poor bastard sentenced to be 'androsized' for treason
and crimes against the 'colony'. But you're not having
it. You've busted out of your cell and sabotaged the
central computer - it's rigged to blow in 17 minutes and
you have to escape...
good game? No, sir, a very boring game. But it does
boast a decent title screen and three cracking Hubbard
tunes - I remember loading it up in the old days just to
hear the title and intro tunes. It wasn't until recently
that I discovered how good the in-game tune is - could
never play for more than a minute before flicking the
power switch so never made it past the whiny beginning.
WHAT?! The End?
HOW WAS IT COMPLETED?
- Matt: Completed it by pure fluke whilst in the
process of mapping it (with infinite lives and time, of
- Vinny: I
created a crazy hack for this game that has 29 extra
in-game features; one of them being the game ending. You
can download the crazy hack from the link area above.
SO WHAT HAPPENS?:
I was just
running along and the final screen appeared just like
that - no warning, no obvious hole-in-the-wall to escape
through - nuffink!
Judging by the Commodore User map there are a few places
to escape - I guess the challenge is to get out via the
- Vinny: I was
one of those mugs who purchased an original copy of this
game on the day of its release; I only purchased it for
the Rob Hubbard tune! I remember loading it up and
thinking that I had just wasted £9.99 on this game and I really wanted to
think that the reward would come in the form of a game
ending Hubbard tune. I, like Matt, am seriously peed off
that this ending lacks near on everything that any half
decent game ending should include: music, credits,
animation, graphics, blah, blah, blah...
FINAL SAY: Enjoy or (as usual) not...
to view more endings.