• Publisher: Mastertronic
• Developer:
Release Date: 1988
Code: David Jones

GFX: Paul Freeman
Music: David Whittaker

ZZAP64 Game Rating: 80%
Our Game Rating: 86%





> KNIGHT-TYME by Mastertronic

• Completed by Brendan Phoenix & Vinny Mainolfi
Reviewed by Vinny Mainolfi

I love the Magic Knight series of games by David Jones. Some people find them annoying, but there is something about them that really captured my attention, and it all started with Finders Keepers. For some reason though, I didn't actually catch this when it was released, and in fact I don't ever remember seeing it in the shops. I eventually got to play it back in 2000 when I purchased an original from eBay and never managed to completed it. So thanks to Brendan Phoenix for playing through the game and revealing the ending for all to see...

The final task is complete.

Our hero succeeds once again.

The End.

HOW WAS IT COMPLETED?: Brendan used a solution from an old CRASH magazine (boo).

I, on the other hand, coded a crazy hack for the game that includes 21 extra in-game features, along with one that takes you straight to the game ending!

SO WHAT HAPPENS?: Once the Magic Knight escapes via the black hole and completed his adventure, the screen flickers all sorts of colours and makes a screeching noise - presumably simulating travel through the black hole. The ending message then appears, which reads: "WELL DONE YOU HAVE MANAGED TO ESCAPE THROUGH THE BLACK HOLE. BUT UPON REACHING HOME YOU FIND THAT THE OFF-WHITE KNIGHT HAS BEEN CAUSING HAVOC BY MESSING AROUND WITH THE WEATHER." The following message is then displayed: "YOU HAVE ESCAPED FROM THE FUTURE AND ARE HEADING BACK TO YOUR OWN TIME. TO BE CONTINUED...."


  • Vinny: Noooooo! How can David Jones produce such a great game and ending with Finders Keepers, but then create an ending so poor such as this one(?) I'm seriously upset to see such a poor ending to a cool series of games. 2/10.

  • Brendan Phoenix: I didn't use any POKES this time but found the solution in CRASH (speccy) magazine - bit of a pain as some of the planets have different names on the commodore version and the solution didn't tell you that you had to wear certain objects like the sundial and talisman - anyway all worked out and a bit of a cop-out ending setting the scene for the sequel - Stormbringer. 2/10.

    The Magic Knight series are great (and underrated I think) but the endings are (bar Finders Keepers) total rubbish.

    Knight Tyme and StormBringer were pretty much speccy ports, so they were not pushing the envelope, a half decent ending could have easily been put in.

  • Andy Vaisey: Sorry, don't like the game and that is justified by the ending...

FINAL SAY: A cop-out ending :-(

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi