& Reviewed by Vinny Mainolfi
Can you believe it? This game is 23 years old!! I
remember playing this game to death and never expecting
a game ending sequence - games in them days were mainly
high-score orientated. So to my amazement, I have
actually discovered, 23 years on, that the game DOES in
fact posses an ending - NO WAY!
Without further a do, here
it is ...
Jumpman completes the
A rocket ship comes to
collect Jumpman ...
... and takes him home.
HOW WAS IT COMPLETED?:
I ... erm ... used a level-skip cheat (come on! it's me
you're talking to!)
SO WHAT HAPPENS?:
Once Jumpman has completed the final screen and is given
a BIG scoring bonus, the screen changes to show Jumpman
being taken away in a rocket ship and safely transported
to his homeland. At the foot of the screen is the
message, "MISSION COMPLETED! FINAL SCORE ######".
A short tune is playing to
accompany the final sequence.
am TOTALLY astonished that this game actually has and
ending, and it isn't bad either. The programmer, Randy
Glover, obviously had an ending in mind when writing
this game and it was well executed: nice, sound,
animation and story ending.
Andrew Fisher: Well, I never played Jumpman back
in the 1980s... Nice to see that there was a brief
ending sequence in there.
Brendan Phoenix: To be honest, I think it
deserves slightly higher than a 6. Back in 1984 I
would be pretty pleased to see this ending, hell
it's better than some which came 10yrs later. Basic
ditty, but good to see the rocket come down, collect
our guy and fly off into the distance. Not bad at
Andy Vaisey: I always find it amusing that these
older games have some kind of ending other than the
bog standard 'Congrats' message. Having said that,
I'm sure the simplicity of the GFX and code in these
games meant there was memory left over, whereas
later games used more of the C64, thus resulting in
less room. Is that really an excuse though?
FINAL SAY: It's
kind of a lost trinket that has been found!
to view more endings.