by Brendan Phoenix
Reviewed by Vinny Mainolfi
Interceptor Software produced tons of games in the
early years of the Commodore 64; a lot of them being
either arcade games or platformers, and so it was
refreshing to see an adventure game popping up in their
Jewels of Babylon is your
typical graphics/text adventure game that requires you
to type in a description of your actions to progress in
the game. The narrative and descriptions are quite
scarce and so it doesn't take too long to get stuck on
what to do next - which is what infuriates me about text
As much as I enjoy seeing
the graphical screens, it is a little annoying that they
disappear when the text is displayed. It would have been
so much better having the screen split into two:
graphics in the top part and text in the lower.
I'm not really holding my
breath for a magical ending...
Climb that fookin'
Hmmmm... this looks
HOW WAS IT COMPLETED?:
I'm guessing that Brendan used a walkthrough...
SO WHAT HAPPENS?:
Once you climb out of the boat (the game starts where
you climb INTO the boat!) the ending screen appears,
which is also the beginning screen! The following
message appears: "CONGRATULATIONS!! YOUR QUEST HAS
BEEN SUCCESSFUL. YOU WEIGH ANCHOR AND THEN SAIL INTO THE
SUNSET WITH THE FABULOUS JEWELS OF BABYLON."