• Publisher: CRL
• Developer:
Release Date: 1987
Code: Paul Baker

GFX: Steve Green
Music: Jay Derrett

ZZAP64 Game Rating: 52%
Our Game Rating: 80%


FILE: jetboysend.zip



• Completed & Reviewed by Neil Collins

Jet-boys is a cracking little shoot-em-up by CRL. I think I like this more than most because you can actually get somewhere in it. You control a jet-pac wearing spaceman, who has the task of destroying a reactor which has been built on one of Saturn's moons by some villain. The graphics are good with nice sprites and parallax scrolling, it plays well and it's actually possible to beat without cheating as there aren't that many levels - which is a shame I suppose. You can collect power-ups to boost your firepower, which you will need to beat the various end of level guardians. I think this is one of the better shoot-em-ups out there.

The final level is complete!

That's the end of that!



The End.

HOW WAS IT COMPLETED?: I used an infinite lives cheat.

SO WHAT HAPPENS?: Once you have blasted the last end of level guardian to bits, a message scrolls across the screen reading 'REACTOR DESTROYED'. The reactor is then shown exploding before your final score is shown and the game restarts.


  • Neil: Much better than most games of the genre and with a nice ending. Well worth a blast.

  • Vinny: I've only just played this game for the first time and it's quite enjoyable. Nice graphics, cool sound and very playable - it reminds me a little of Zybex. It's a pity about the small playing area, which is about 2/3 of the screen. Anyway, it's a neat little ending, but there are elements missing that deem it to be a low scorer. A thumping end tune and a little more text would have done the trick.

  • Brendan Phoenix: I think that is a very poor ending. No congratulations, some crappy explosion and a game over message. 2/10. CRL did make some dire games on the C64 - best remembered for their 'horror' adventures. Was it Rod Pike? Wonder what has happened to him?

  • Andy Vaisey: Never played this game back in the day - I avoided 'CRL' games like the plague, because their name on the case usually meant the software inside would be crap. Having said that, as mentioned above, they did release some quality horror text adventures by Rod Pike, my favourites being Dracula and Wolfman. And Jet-Boys? Well, this game kind of breaks the CRL curse because it isn't all out bad, but conversely, it isn't exactly great either; kind of just below average. The 'Game Over' ending is really poor and represents CRL quite well in my book.

FINAL SAY: A neat little ending.

G.E. RATING: 5 / 10

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Copyright İVinny Mainolfi