by Brendan Phoenix & Vinny Mainolfi
Reviewed by Vinny Mainolfi
From where I'm sitting, Commodore 64 games by
Konami seem to be a real hit and miss affair... you've
got your faultless Hypersports (90% - ZZAP!64), and on
the flip side you've got the horrendous Jail Break (30%
- ZZAP! 64) - now there's a piece of gaming cack if ever
there was one! And what about the masterpiece that is
Green Beret (93% - ZZAP! 64), and on the other side of
the fence, the abysmal WEC Le Man (40% - ZZAP! 64). So
you see, Konami games are never a guarantee for
Commodore 64 gaming perfection...
And then there's Jackal...
where does that fit in? I'll tell you: it fits in to the
pile marked 'REJECTS'! This game is a failed attempt at
bringing a great arcade game to our beloved home
computer. The game play is flat, and the movement is
amateurish to say the least. This really is a let down
for the Commodore 64 community.
guessing that the ending is going to be cack too...
HOW WAS IT COMPLETED?:
Brendan found the US version was harder as he had no
trainers - he just used loads of save states and battled
his way through. I also played through, but I had a
version that had trainers and just speeded up the game
to 500% in an emulator and completed it in no time.
SO WHAT HAPPENS?:
You see the outpost blowing up and then a
'CONGRATULATIONS' appears on the screen.