by Brendan Phoenix
Reviewed by Vinny Mainolfi
From where I'm sitting, Commodore 64 games by Konami
seem to be a real hit and miss affair... you've got your
faultless Hypersports (90% - ZZAP!64), and on the flip
side you've got the horrendous Jail Break (30% - ZZAP!
64) - now there's a piece of gaming cack if ever there
was one! And what about the masterpiece that is Green
Beret (93% - ZZAP! 64), and on the other side of the
fence, the abysmal WEC Le Man (40% - ZZAP! 64). So you
see, Konami games are never a guarantee for Commodore 64
And then there's Jackal...
where does that fit in? I'll tell you: it fits in to the
pile marked 'REJECTS'! This game is a failed attempt at
bringing a great arcade game to our beloved home
computer. The game play is flat, and the movement is
amateurish to say the least. This really is a let down
for the Commodore 64 community.
guessing that the ending is going to be cack too...
HOW WAS IT COMPLETED?:
Brendan played through using infinite lives.
SO WHAT HAPPENS?:
You see the outpost blowing up and then the game ending
message appears, which reads: "OUTPOST DESTROYED