Invasive Action

• Publisher: Public Domain
• Developer:
Jason Kelk
Release Date: 2006
Jason Kelk
GFX: Jason Kelk
Jason Kelk

Our Game Rating: 69%


FILE: invasiveactionend.zip



• Completed & Reviewed by Vinny Mainolfi

I feel a little naughty hacking Jason's games - but to be honest, I do play them to death first (",)

This retro style public domain game is fun to play, but unfortunately there isn't much to it. I suspect that Jason produced this game for a quick bit of fun - which is what the game is - but the finished product isn't anywhere near the quality that we expect to see from him (thought it was for the Crap Game Compo 2006) and I doubted very much that the ending was going to deliver either... :-)

The End!

HOW WAS IT COMPLETED?: WOW! I'm really getting back in to hacking, and now that I am understanding assembly a little more, it's easier to hack endings!

So I was looking for the lives mem location in Invasive Action by Jason, and then all the code started to make sense! I then realised how the ending was initiated, and so I played with the code for about 10 mins and came up with the following POKES:

  • POKE 2590,1
  • POKES 2598,1

Play the game and go all the way up to the top of the screen - as if you are going to fly off. The ending kicks in when you get there! This is because $0A1E compares the amount of screens that you go up (current set at 5) and the first poke sets it to 1, which means you only have to go up 1 screen. As for the second poke, it changes location $0A26, which is the compares the level you are on to 9 and then jumps to the ending. If you change the count to compare it to 1, then it means that you only need to complete 1 level to see the ending! CRACKING!

SO WHAT HAPPENS?: Unfortunately, you just get a quick ending screen with colourful text that reads: "WELL DONE! (x4) YOU HAVE SURVIVED ALL NINE AREAS AND ESCAPED THE PLANET! YOU HERO!! WELL DONE! (x4)".


  • Vinny: Okay - so it's obvious that this game was written as a quick bit of fun because Jason is able to create games that are a 1000 times better than this... and so it's inevitable that the ending is going to be poor :-(

  • Brendan Phoenix: Not even any flashing writing? Boooooo.

  • Andy Vaisey: This was made for the C64 Crap Game Compo '06 so is crap on purpose. Therefore logic dictates it gets 12 out of 10. 8).

  • Andrew Fisher: I have the later cartridge version which glows in the dark... fun little game, very average ending.

FINAL SAY: A sad, sad day :( I still love Jason though ;)

G.E. RATING: 0.5 / 10
(or 12/10 as part of the Crap Game Compo 2006)

 CLICK HERE to view more endings.

Copyright ŠVinny Mainolfi