& Reviewed by Vinny Mainolfi
I feel a little naughty hacking Jason's games - but
to be honest, I do play them to death first (",)
This retro style public
domain game is fun to play, but unfortunately there
isn't much to it. I suspect that Jason produced this
game for a quick bit of fun - which is what the game is
- but the finished product isn't anywhere near the
quality that we expect to see from him (thought it was
for the Crap Game Compo 2006) and I doubted
very much that the ending was going to deliver either...
HOW WAS IT COMPLETED?:
WOW! I'm really getting back in to hacking, and now that
I am understanding assembly a little more, it's easier
to hack endings!
So I was looking for the lives mem location in Invasive
Action by Jason, and then all the code started to make
sense! I then realised how the ending was initiated, and
so I played with the code for about 10 mins and came up
with the following POKES:
Play the game and go
all the way up to the top of the screen - as if you are
going to fly off. The ending kicks in when you get
there! This is because $0A1E compares the amount of
screens that you go up (current set at 5) and the first
poke sets it to 1, which means you only have to go up 1
screen. As for the second poke, it changes location
$0A26, which is the compares the level you are on to 9
and then jumps to the ending. If you change the count to
compare it to 1, then it means that you only need to
complete 1 level to see the ending! CRACKING!
SO WHAT HAPPENS?:
Unfortunately, you just get a quick ending screen with
colourful text that reads: "WELL DONE! (x4) YOU HAVE
SURVIVED ALL NINE AREAS AND ESCAPED THE PLANET! YOU
HERO!! WELL DONE! (x4)".
FINAL SAY: A sad, sad day :( I still love
Jason though ;)
(or 12/10 as part of the Crap Game Compo 2006)
HERE to view more endings.