• Publisher: Firebird
• Developer:
Release Date: 1988
Code: Andrew Braybrook

GFX: Andrew Braybrook
Music: Steve Turner

ZZAP64 Game Rating: 75%
Our Game Rating: 84%




> INTENSITY by Firebird

• Completed & Reviewed by Neil Collins

After months of playing hundreds of C64 games, I've come across a cracking game that somehow I managed to miss out on the first time around...

Intensity by Firebird is probably the lesser known of Andrew Braybrook's C64 games, but in my opinion it is just as good as any of his other classics. As you would expect from this C64 programming legend, the game design is excellent, the graphics are great and it plays like a dream.

The aim of the game is to work your way through the levels, collecting the colonists that run around on the ground by landing a rescue ship near them. You don't control the ship itself - you control another flying craft which you must use to protect the rescue ship by smashing into enemy attackers. Once you have found a suitable spot near the colonists for the rescue ship to land, you must hold down the fire button which prompts the rescue ship to fly to the landing position that you have indicated. Once all colonists are rescued you must the get the rescue ship to land on the flashing exit zone which takes you to the next level. There are tons of levels to beat, each with unique obstacles and enemies to battle with. It's great fun to play, and it's difficult to beat so it will take a bit of practice to master.

This is another classic C64 game that you must try at least once. Even twenty years on, it's a joy to play. A stunning game from one of the C64's greatest programmers. Simply stunning.

All rescued!

The epilogue.

What's going on here...?

Oooo... the engines are firing up!

WOW! Now THAT is cool!

Not sure about this screen...

The End.

HOW WAS IT COMPLETED?: I used an infinite lives cheat. Even with the extra lives, this one took some playing.

SO WHAT HAPPENS?: The final level takes place on a large landing deck, where a huge spaceship is docked. Once all the colonists are rescued, the game is beaten. A page of text appears that confirms that the mission has been accomplished, and that the Epsilon escape shuttle Adara makes her pre-launch checks before her long journey home. The game then cuts back to the level that was just completed, and shows the thrusters of the large spaceship starting up. The ship then rises off the deck and blasts off up the screen into space. The screen then shows a chart of your progress through the levels, before prompting you to enter your name into the high score table. The game then returns back to the title page.


  • Neil: I'm very impressed with this one. I didn't think Braybrook would have put anything in at the end of this. A very smart ending that wraps the game up in style. A fitting end to a superb game. Perfect! 7/10.
  • Vinny: Now this is strange... both Neil and I have played A LOT of Commodore 64 games, and there are only a few out there that we haven't played! But for some strange reason, we both missed out on this cool game! AND, it's an Andrew Braybrook title, and so you'd expect us to have played it back in the day. Maybe it wasn't that well publicised or popular... not sure why!

    As for the ending... Wow! That's cool. I didn't expect an ending - especially one like this. Very cool and finishes the game off in style. 7/10 from me too.
  • Andrew Fisher: I love this game. It starts with the brilliant animated loading sequence on tape, showing enlarged pictures of the enemies. It continues with the gorgeous bad-relief graphics and the fact it's not a shoot 'em up - it's something very original instead. Clever sound FX and the transforming enemies are also good.

    And it's fascinating to see there's a good ending in there! Great work from Andrew.

    To my mind, the reason it seemed to go under the radar was the tug of war between Hewson and Firebird over Graftgold. A shame that it may have caused people to miss out on this.
  • Brendan Phoenix: Agree - can't remember this either - name does not ring a bell, the cover or even the Zzap review - nothing

    Decent little animated ending - Braybrook not normally known for great endings either - but this is good!
  • Andy Vaisey: I missed out on this game when released and only caught it when I think Martin Walker mentioned it in his ZZAP!64 diary. Initially it seems a little underwhelming but stick it out and you'll find a fantastic game.

    And what a cool ending to go with the game. Good old Braybrook!
  • Gaz Spence: Intensity is not a game I am familiar with but Braybrook was a master at getting every ounce of playability out of a concept. I was most pleasantly surprised by the cool ending, particularly in the context that other Braybrook games are somewhat lacking in that department.

FINAL SAY: Excellent! I really didn't expect that to happen!

G.E. RATING: 7 / 10

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Copyright İVinny Mainolfi