> GAME INFO

Impossible Mission 2

• Publisher: Epyx
• Developer:
Novotrade
Release Date: 1988
Code:
Unknown
GFX: Unknown
Music:
Unknown

ZZAP64 Game Rating: 96%
Our Game Rating: 93%
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FILE: impossiblemission2end.zip


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> IMPOSSIBLE MISSION 2 by Epyx


• Completed by Matt Rogers & Ricky Derocher
Reviewed by Vinny Mainolfi

As sequels go, Impossible Mission 2 appears to be a great improvement to the original game, which in my eyes as quite an achievement. The only downside to the game was, and still is, the multi-load factor - unless you have the disk version. I suppose that the multi-load aspect of the game was the only way to allow for the game's improvements to the original. So with a better game in place, was the ending going to be an improvement too?


The game is finally complete, but what is this strange ghost figure?


It seems to be running for the edge of the building!


"NOOOOOOOOO!"


"AAARRRRRRGH!"


You can just about make him out as he hits the ground :)


The End?

HOW WAS IT COMPLETED?: I'm almost sure that both Matt and Ricky cheated to get through this one ;)

SO WHAT HAPPENS?: This really is a strange one as the ending consists of a ghost-like figure jumping off the main building! This is accompanied by the infamous "AAAARRRRGH!" speech from the original Impossible Mission game.

COMMENTS:

  • Vinny: I'm not too sure what to say or think about this one. It really is a strange ending and doesn't really offer any explanation to what is going on. I do like the idea of it and also the graphics and animation, but there is definitely a lack of storyline, music and credits (if you're into that sort of thing - which I am).

  • Matt Rogers: Loved the game and played it to death. When I first completed it back when, I thought it was meant to be your ghost or soul that was running and jumping off - totally bizarre. But I think now it's meant to be Elvin - but, then, why not create a new sprite?!! If they'd bothered to do that (and not somersaulted over the edge!) it would have been decent - now it's just confusing. Lazy, lazy, lazy... And with regards to cheating, Vinny...save states me-up!!

  • Andrew Fisher: I must admit, I was a little disappointed with this as a sequel - it tried to add too many ideas, and the room layouts were definitely a LOT trickier. The ending is an odd one - not bad in terms of content, but a little unclear in meaning. 5/10.

  • Andy Vaisey: I remember waiting for ages for this to be delivered from some dodgy mail order firm when I ordered it all those years ago. I was thrilled by how much the game seemed to have matured, how much more 'professional' it looked and felt. However the, essence of the game seemed to be lost; don't get me wrong, it was and still is a fine game, but perhaps overcomplicated and difficult in places. One of those cases where a bit of spit and polish for the sequel would have done instead of a full facelift.

    The ending is disappointing. The sample scream was no longer impressive even then and the 'ghost' stuff was just weird. I take it that Atombender is escaping or something? And if he(?) splats, why the ambiguous 'The End?' message? As usual, poor for the time investment required.

FINAL SAY: Very strange.

G.E. RATING: 6 / 10

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Copyright İVinny Mainolfi