Impossible Mission 2

• Publisher: Epyx
• Developer: Novotrade
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Release Date:
1988
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Code:
Unknown
•
GFX:
Unknown
•
Music:
Unknown
•
ZZAP64 Game Rating:
96%
•
Our Game Rating:
93%
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FILE: impossiblemission2end.zip

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IMPOSSIBLE MISSION 2
by Epyx
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• Completed
by Matt Rogers & Ricky Derocher
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Reviewed by Vinny Mainolfi
As sequels go, Impossible Mission 2 appears to be a
great improvement to the original game, which in my eyes
as quite an achievement. The only downside to the game
was, and still is, the multi-load factor - unless you
have the disk version. I suppose that the multi-load
aspect of the game was the only way to allow for the
game's improvements to the original. So with a better
game in place, was the ending going to be an improvement
too?

The game is finally
complete, but what is this strange ghost figure?

It seems to be
running for the edge of the building!

"NOOOOOOOOO!"

"AAARRRRRRGH!"

You can just about
make him out as he hits the ground :)

The End?
HOW WAS IT COMPLETED?:
I'm almost sure that both Matt and Ricky cheated to get
through this one ;)
SO WHAT HAPPENS?:
This really is a strange one as the ending consists of a
ghost-like figure jumping off the main building! This is
accompanied by the infamous "AAAARRRRGH!" speech from
the original Impossible Mission game.
COMMENTS:
- Vinny: I'm not
too sure what to say or think about this one. It really
is a strange ending and doesn't really offer any
explanation to what is going on. I do like the idea of
it and also the graphics and animation, but there is
definitely a lack of storyline, music and credits (if
you're into that sort of thing - which I am).
- Matt Rogers:
Loved the game and played it to death. When I first
completed it back when, I thought it was meant to be
your ghost or soul that was running and jumping off -
totally bizarre. But I think now it's meant to be Elvin
- but, then, why not create a new sprite?!! If they'd
bothered to do that (and not somersaulted over the
edge!) it would have been decent - now it's just
confusing. Lazy, lazy, lazy... And with regards to
cheating, Vinny...save states me-up!!
- Andrew Fisher:
I must admit, I was a little disappointed with this as a
sequel - it tried to add too many ideas, and the room
layouts were definitely a LOT trickier. The ending is an
odd one - not bad in terms of content, but a little
unclear in meaning. 5/10.
- Andy Vaisey: I
remember waiting for ages for this to be delivered from
some dodgy mail order firm when I ordered it all those
years ago. I was thrilled by how much the game seemed to
have matured, how much more 'professional' it looked and
felt. However the, essence of the game seemed to be
lost; don't get me wrong, it was and still is a fine
game, but perhaps overcomplicated and difficult in
places. One of those cases where a bit of spit and
polish for the sequel would have done instead of a full
facelift.
The ending is disappointing. The sample scream was no
longer impressive even then and the 'ghost' stuff was
just weird. I take it that Atombender is escaping or
something? And if he(?) splats, why the ambiguous 'The
End?' message? As usual, poor for the time investment
required.
FINAL SAY: Very strange.
G.E.
RATING:
6
/ 10 CLICK
HERE to view more endings.
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