•
Completed &
Reviewed by Vinny Mainolfi
I really had some fun
playing this cute platformer back in 1986; I must have spent days
trying to complete it, but never getting to the end. It
actually surprised me to find out (eventually!) that
there is in fact an ending!
Hunchback 2 is
a great example of a clean-cut 80s-style platform game.
It has some superb sprites and classy game play, but it's a
pity that the game is too short and could have done with
a lot more levels. Anyway - what
about the game ending? ...

Ah! ... the final level I presume?

Hmmm ... looks like he's got the 'ump! SORRY ... I just
HAD to say it (",)

Nearly there!

Our hero FINALLY gets his lady (",) The End.
HOW WAS IT COMPLETED?:
CHEATED!
Here's some cool POKES that will whiz you through the
game and take you to the ending with no effort
whatsoever...
-
Load the game and freeze
it
using an Action Replay Cart (or any
other POKE entering device)
-
Press 'E' to enter
POKES
-
Enter:
-
POKE 16597,0
-
POKE 24636,0
-
POKE 24648,0
-
POKE 24660,0
-
POKE 19939,0
-
Restart the game
-
Just to let you
know, these POKES point to the
number of items that need to be
collected. So, if you want to only
collect 1 item on level 1, change
the first POKE to 16597,1. If you
only want to ring one bell on the
final level, the change the 5th POKE
to 19939,1. Easy.
Here's an extra cool POKE for level
2, which creates a moving platform
that takes you through a backdoor to
the other side of the screen!!! POKE
25877,1. Start level 2 and then wait
a few seconds... you'll see what
happens ;-)
Finally - if you want to see the ending
quicker:
-
Load the game and freeze
it
using an Action Replay Cart
-
Start the game on
first level
-
Press 'M' for
MONITOR
-
Type: G 4DE7 (SYS
19943) - this
uses the GO command and goes to mem
location: $4DE7, where the ending is
situated. For an alternative ending,
G 5401 (SYS 21505).
-
The ending will
start.
SO WHAT HAPPENS?:
A very pixelated Quasimodo
walks limpish towards to Esmeralda (probably bad
spelling there!) to which she says "YOU TOOK
YOUR TIME DIDN'T YOU"
and then you hear a 'splod' sound effect which I'm
guessing is them kissing before it whisks you back to
level 1 again.
COMMENTS:
- Vinny: It's a
bit of naff ending still it's better than the Amstrad
CPC 464 version in which the CPC version only had black
backgrounds and no ending at all.
- Andy Vaisey:
A classic game which my parents bought for me the
Christmas it was released. Ending is a bit rubbishy, but
I have such a soft spot for this game, I don't care!
And thanks for the pokes! Good work!
- Andrew Fisher:
An interesting game, in that Ocean developed it as a
sequel to an arcade game they had licensed... typical
ending from the time really, with it looping back to the
start.
- Brendan Phoenix:
You could imagine what the ending of this would be
without even completing it. An ending by numbers.
- Stefan Guerilla:
I remember very well completing this game. And I was
also surprised that there was an ending at all! I wasn't
deeply impressed, but felt somewhat rewarded at least -
3/10 from me, taking the fact a bit into consideration
that this was one of the earlier games on the C64, where
elaborate endings were still unheard of.
FINAL SAY:
It's not a brilliant ending, but worth a little look
- just a little, mind!
G.E. RATING:
4
/ 10
CLICK HERE
to view more endings.