Hunchback 2

• Publisher: Ocean
• Developer:
Release Date: 1986
Code: Tony Pomfret
GFX:  Bill Barna
Music: Martin Galway

Our Game Rating: 82%





> HUNCHBACK 2: Quasimodo's Revenge by Ocean Software

Completed & Reviewed by Vinny Mainolfi

I really had some fun playing this cute platformer back in 1986; I must have spent days trying to complete it, but never getting to the end. It actually surprised me to find out (eventually!) that there is in fact an ending!

Hunchback 2 is a great example of a clean-cut 80s-style platform game. It has some superb sprites and classy game play, but it's a pity that the game is too short and could have done with a lot more levels. Anyway - what about the game ending? ...

Ah! ... the final level I presume?

Hmmm ... looks like he's got the 'ump! SORRY ... I just HAD to say it (",)

Nearly there!

Our hero FINALLY gets his lady (",) The End.


Here's some cool POKES that will whiz you through the game and take you to the ending with no effort whatsoever...

  • Load the game and freeze it using an Action Replay Cart (or any other POKE entering device)

  • Press 'E' to enter POKES

  • Enter:

    • POKE 16597,0

    • POKE 24636,0

    • POKE 24648,0

    • POKE 24660,0

    • POKE 19939,0

  • Restart the game

  • Just to let you know, these POKES point to the number of items that need to be collected. So, if you want to only collect 1 item on level 1, change the first POKE to 16597,1. If you only want to ring one bell on the final level, the change the 5th POKE to 19939,1. Easy.

    Here's an extra cool POKE for level 2, which creates a moving platform that takes you through a backdoor to the other side of the screen!!! POKE  25877,1. Start level 2 and then wait a few seconds... you'll see what happens ;-)

Finally - if you want to see the ending quicker:

  • Load the game and freeze it using an Action Replay Cart

  • Start the game on first level

  • Press 'M' for MONITOR

  • Type: G 4DE7 (SYS 19943) - this uses the GO command and goes to mem location: $4DE7, where the ending is situated. For an alternative ending, G 5401 (SYS 21505).

  • The ending will start.

SO WHAT HAPPENS?: A very pixelated Quasimodo walks limpish towards to Esmeralda (probably bad spelling there!) to which she says "YOU TOOK YOUR TIME DIDN'T YOU" and then you hear a 'splod' sound effect which I'm guessing is them kissing before it whisks you back to level 1 again.


  • Vinny: It's a bit of naff ending still it's better than the Amstrad CPC 464 version in which the CPC version only had black backgrounds and no ending at all.
  • Andy Vaisey: A classic game which my parents bought for me the Christmas it was released. Ending is a bit rubbishy, but I have such a soft spot for this game, I don't care!

    And thanks for the pokes! Good work!
  • Andrew Fisher: An interesting game, in that Ocean developed it as a sequel to an arcade game they had licensed... typical ending from the time really, with it looping back to the start.
  • Brendan Phoenix: You could imagine what the ending of this would be without even completing it. An ending by numbers.
  • Stefan Guerilla: I remember very well completing this game. And I was also surprised that there was an ending at all! I wasn't deeply impressed, but felt somewhat rewarded at least - 3/10 from me, taking the fact a bit into consideration that this was one of the earlier games on the C64, where elaborate endings were still unheard of.

FINAL SAY: It's not a brilliant ending, but worth a little look - just a little, mind!

G.E. RATING: 4 / 10

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Copyright İVinny Mainolfi