& Reviewed by Vinny Mainolfi
I was a latecomer to this game and didn't get to see
or play it until the end of the nineties when someone sent me
a copy on disk...
I had high expectations
for this game because it was coded by the great
Commodore 64 coding team Ashley Routledge and David
Daunders, AKA Ash & Dave - and let's not forget the SID
genius of Jeroen Tel! And after seeing and hearing the
intro to this game, I was beginning to wonder what on
earth ZZAP! 64 magazine had reviewed when they scored
this 70%. But then I started the game...
Hot Rod is a mix between
Super Sprint, Slicks (also by Ash & Dave) and Micro
Machines. But unfortunately, the game play just doesn't
work. Don't get me wrong - the graphics and sound are
nice and the game play is simple enough... but that's
the problem: it appears simple and gets boring quite
quickly . There's no real excitement to it, which really
lets the game down for me and it's lacking in variety.
The only saving grace is that Ash & Dave probably learnt
from this one and went on to make the superb Codemasters
title SLICKS :-)
You can just about
spot a dark blue car whizzing passed in the background.
HOW WAS IT COMPLETED?:
I used a trained version by REMEMBER that allowed me to
jump straight to Level 22, which is the ending :-)
SO WHAT HAPPENS?:
Once you have completed the final level, the ending
screen pops up with an image of our drive and his car
pulling a wheelie! The word "CONGRATULATIONS" is
displayed at the top and animated cars whiz passed on
the road in the background. This is all accompanied by a
specific ending tune by Jeroen Tel.