> GAME INFO

Hero Quest 1 & 2

• Publisher: Gremlin Graphics
• Developer:
As above
Release Date: 1991
Code: Unknown

GFX: Unknown
Music: Barry Leitch

ZZAP64 Game Rating: 75%
Our Game Rating: 75%
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FILE: heroquestend.zip


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> HERO QUEST 1 & 2 by Gremlin Graphics


• Completed & Reviewed by Neil Collins

Hero Quest II: Return of the Witchlord by Gremlin is the follow up to the original Hero Quest game ("It was in fact sold as an expansion with the first game, which is why I called this 1&2" - Vinny)...

Based on the Hero Quest board game, this computerised version sees the player take control over various heroes in their quest to defeat the Witchlord - which follows on from the original game. It's more of an expansion than a new game as I could see no differences in the game itself apart from the level designs. The final level is where you have to locate and destroy the Witchlord to beat the game.

Graphically it's average with plain backgrounds and basic sprites. There's little animation or variety to the levels and very little to do. It's a case of roll the dice, make your move and repeat - and hopefully navigate the hallways while slaying the beasts you encounter on the way. It's quite tame and fairly dull which is normally the case with turn based adventures. It's a combination of chance and strategy that fails to hit the mark for me. Fans of the board game may like it, but it's just too slow paced for me.


Game complete...


...time for an epilogue...


The End.

HOW WAS IT COMPLETED?: I played a trained version so I could kick everyones ass is just a few throws of the dice. Thank god for that.

SO WHAT HAPPENS?: I wandered around the final level and found a room that contained the Witchlord and his minions. I battered them with my axe and used a magic spell to destroy the Witchlord. I then guided my troops back to stairs in order to exit the level. A message appears, which reads 'CONGRATULATIONS. YOU HAVE ESCAPED THE DUNGEON'. This then triggers the end sequence, which is a few pages of text. The text describes the defeat of the Witchlord and his minions, and information about some surviving minions and Skulmar. Skulmar has escaped with the Witchlord's powerful spellbooks and has joined forces with Sir Ragnar (the bloody traitor!). It seems that you will soon have to face more evil, although Sir Ragnar has since been captured and executed. In the meantime you take rest at the emperor's grand palace where you are honoured for your heroic feats. The game then ends and returns to the title screen.

COMMENTS:

  • Neil: After many missions spread over two games (the first game having no ending), I was hoping for some fireworks. Instead all I got was some text. Nice story but very disappointing. 2/10.
     
  • Vinny: I've never been into those Dungeon and Dragons type board games - the kind you get in The Games Workshop. It has never been 'my thing' and so it was inevitable that Hero Quest wasn't going to do it for me either. I get the concept and appreciate that some people will find it fun, but for me the appeal is totally lost and I'd much rather watch an episode of Celebrity Big Brother!

    And as for the ending... I expected a load of bitmap screens :( 2/10 from me too!
  • Andrew Fisher: As a conversion of the board game, the C64 version is pretty good. The graphics are a little drab, but it does portray the "line of sight" rules well.

    As an ending, it deserves to be thrown into a deep dark dungeon and left to rot.
  • Brendan Phoenix: I switched off after a while...............yawn.

    Plus - agree about CBB. Jim to win!
  • Andy Vaisey: Not a great ending: text, text, story, blah, blah, etc, whatever.

FINAL SAY: Nice story, but not much to look at.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi