Hercules

• Publisher: Alpha Omega
• Developer:
Alpha Omega
•
Release Date:
1986
•
Code:
Steve
Bak
•
GFX:
Steve Bak
•
Music!:
Steve Bak
•
ZZAP64 Game Rating:
92%
•
Our Game Rating:
87%
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CLICK THE ICON BELOW TO DOWNLOAD THE ENDING

FILE: herculesend.zip

CLICK HERE for VIDEO
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HERCULES
by Alpha Omega
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• Completed
by Matt Rogers
•
Reviewed by Vinny Mainolfi
Hercules is one of those platformers that you didn't
think you needed in your collection, but when you
purchased an original copy from your local computer
store - on the off chance, obviously - it would only take seconds of game play before
you were hooked! The game looks SO cack, yet it's SOOO
addictive!
Thanks to Matt Rogers for
sending in the ending...

The End.
HOW WAS IT COMPLETED?:
Matt used save states, unlimited lives and he also
turned off the sprite detection! Was there anything left
of the game I wonder?!
SO WHAT HAPPENS?:
heheheh... you've really got to see/hear this one for
yourself. Prepare yourself for a SID CHIP of delights.
COMMENTS:
- Matt: Played
Hercules before? If ever game was made for save states,
this is it! I don't think I'd have the patience if it
wasn't for that. But, with unlimited lives it certainly
is great fun to play - I had turned of the sprite
detection, too. You have to complete the 12 labours,
each of which consists of several single platform
screens, and each of these are devilishly hard, where
you have to make your mind up in seconds - which is
where the save states come in. I suppose, judging by the
graphics and sound, hoping for a decent end was too much
to ask...the completion noise comes straight out of the
C64 User Manual...
I've saved it just before you complete the final labour
- simply jump onto it and let the wonders of the SID
chip commence.
- Vinny: Heh-heh...
I remember playing this game to death just to see the
ending. I'm SO glad that I didn't get to complete it as
I would have been totally devastated. It looks and
sounds as if the game has crashed! Where is the ending?!
- Inge Pedersen:
Oh, dear. Hercules has always been a favourite
platformer of mine, but I've never made it to the end
(some of the screens are really tough). But I was really
disappointed of this cack ending...
- Brendan Phoenix:
It is defiantly an addictive game, as is God's & Hero's.
From the frustration you encounter at the start with
disappearing platforms and such, it just makes you more
determined to beat it.
What an absolute pile of pooh for an ending though -
wasn't like the game was pushing the C64 to it's limits.
- Andy Vaisey:
I never heard of this game until about 1990 when a
'sequel' was released on the Amiga called Yolanda.
Yolanda looked and sounded quite nice, but was solid
hard and somehow lacked something, whereas Hercules was
more playable and enjoyable, even if it looked and
sounded awful. Like Yolanda, Hercules is quite hard but
more satisfying; that doesn't excuse the poor ending
after all the hard work the player would have to put in.
FINAL SAY: "Hercules, Hercules, Hercules.."
Can anyone guess the film?
G.E.
RATING:
0.5
/ 10 CLICK
HERE to view more endings.
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