• Publisher: Alpha Omega
• Developer:
Alpha Omega
Release Date: 1986
Code: Steve Bak

GFX: Steve Bak
Music!: Steve Bak

ZZAP64 Game Rating: 92%
Our Game Rating: 87%


FILE: herculesend.zip


> HERCULES by Alpha Omega

• Completed by Matt Rogers
Reviewed by Vinny Mainolfi

Hercules is one of those platformers that you didn't think you needed in your collection, but when you purchased an original copy from your local computer store - on the off chance, obviously - it would only take seconds of game play before you were hooked! The game looks SO cack, yet it's SOOO addictive!

Thanks to Matt Rogers for sending in the ending...

The End.

HOW WAS IT COMPLETED?: Matt used save states, unlimited lives and he also turned off the sprite detection! Was there anything left of the game I wonder?!

SO WHAT HAPPENS?: heheheh... you've really got to see/hear this one for yourself. Prepare yourself for a SID CHIP of delights.


  • Matt: Played Hercules before? If ever game was made for save states, this is it! I don't think I'd have the patience if it wasn't for that. But, with unlimited lives it certainly is great fun to play - I had turned of the sprite detection, too. You have to complete the 12 labours, each of which consists of several single platform screens, and each of these are devilishly hard, where you have to make your mind up in seconds - which is where the save states come in. I suppose, judging by the graphics and sound, hoping for a decent end was too much to ask...the completion noise comes straight out of the C64 User Manual...

    I've saved it just before you complete the final labour - simply jump onto it and let the wonders of the SID chip commence.

  • Vinny: Heh-heh... I remember playing this game to death just to see the ending. I'm SO glad that I didn't get to complete it as I would have been totally devastated. It looks and sounds as if the game has crashed! Where is the ending?!

  • Inge Pedersen: Oh, dear. Hercules has always been a favourite platformer of mine, but I've never made it to the end (some of the screens are really tough). But I was really disappointed of this cack ending...

  • Brendan Phoenix: It is defiantly an addictive game, as is God's & Hero's.

    From the frustration you encounter at the start with disappearing platforms and such, it just makes you more determined to beat it.

    What an absolute pile of pooh for an ending though - wasn't like the game was pushing the C64 to it's limits.

  • Andy Vaisey: I never heard of this game until about 1990 when a 'sequel' was released on the Amiga called Yolanda.

    Yolanda looked and sounded quite nice, but was solid hard and somehow lacked something, whereas Hercules was more playable and enjoyable, even if it looked and sounded awful. Like Yolanda, Hercules is quite hard but more satisfying; that doesn't excuse the poor ending after all the hard work the player would have to put in.

FINAL SAY: "Hercules, Hercules, Hercules.." Can anyone guess the film?

G.E. RATING: 0.5 / 10

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Copyright İVinny Mainolfi