Hektic II

• Publisher: CP Verlag
• Developer:
Little TV Men Soft.
Release Date: 1993
Code: Roy Fielding

GFX: Roy Fielding
Music: Roy Fielding

Our Game Rating: 87%




> HEKTIC II by CP Verlag

• Completed & Reviewed by Vinny Mainolfi

Now and again Frank Gasking (GTW64) will email me with a list of games that he thinks are worth crazy hacking, and I spend some time going through them and deciding which one to work on...

Last week Frank suggested that I take a look at Roy Fielding's Hektic II, which I don't ever recall seeing or playing. As soon as I loaded up Roy's game I got excited! (no - not in that way!) I couldn't wait to see if there was some extra space within the game itself to fit one of my crazy hacks. Fortunately there was LOADS and I wasted no time in going through the code and finding all the extra features I was going to code in - including a key to skip to the game ending ;)

Hektic II is a multi-screen platformer that houses cute sprites, cool music (I love the highscore tune) and great game play. The aim of the game is to shoot the nasties until one of them releases a keycard. Use the keycard to open one of the three doors and rescue a robot hostage. Once you have rescued all three hostages you can head for the exit to the next level. It really is a lot of fun to play and challenging in places...

The final level...

...is complete.

The End.

HOW WAS IT COMPLETED?: I totally ripped this game to shreds and created my own crazy hack for it. Just press 'O' on the keyboard to jump straight to the ending.

SO WHAT HAPPENS?: Once you have rescued the Robot Hostages from Level 19, the game ending screen appears with a message that reads: "WELL DONE!!!!! YOU MANAGED TO RETRIEVE ALL 60 OF THE MAINTENANCE ROBOTS. YOU GET AN EXTRA 50000 POINTS. ALL THE ROBOTS ARE NOW BACK ON THE STAR CRUISER - "SEARCHER". YOU WERE 100% SUCCESSFUL, TROOPER. CONGRATULATIONS!"


  • Vinny: As much as I love this game, unfortunately the ending doesn't hit the mark - not even close :( I was expecting some kind of animation and an ending tune, but it's just a basic message screen. There was plenty of space left in the code to add a nice ending (which is the space I used for my crazy hack), but I'm hoping Roy will remember why he didn't add a more exciting ending :-)
  • Roy Fielding: My side of the story?

    Well, there's not a lot to it. I kind of set myself a deadline to get the game done and remember spending a couple of days (nights :) ) trying to finish the code and fix bugs with the collision.
    I finished the game, but it had no ending.

    I was tired and just wanted to wrap it up and send it off. I didn't want to invest too much time in coming up with a nice ending and no doubt a new tune. A new tune would have probably took me a day and I was probably just too lazy to come up with something decent. So, I am guilty of laziness and I was also skint and was keen to try and generate some money.

    I did that poxy ending and sent it off. I do regret it, but I also feel that, at the time, I thought it was a very simple game that hardly anyone would see, so investing a lot of time in an ending would be overkill. In hindsight, I feel a nice ending would have added a bit of polish to the game.

    Which is why I think it would be nice to do Hektic 2 - director's cut. Add a decent ending and maybe even a game prologue/intro. I have a few ideas for that, but don't know if many people would be interested with it being such s low profile game. It would be a nice exercise for me though. Anyone who did play my game to the end though (all 3 of them) would be rightfully pissed off with the ending :) Who knew it would come back to haunt me in 21 years time!?

    You mention it got released in 1993 on your page, but I know I actually submitted around March 1992.

    So, there ya have it.
  • Gaz Spence: The message type ending sort of suits the game's theme quite well but agreed that more effort could have gone into it, particularly given the amount of memory remaining...
  • Andrew Fisher: Will have to check this one out as it sounds fun. And we'll give Roy the benefit of the doubt for wanting to get the project finished.
  • Andy Vaisey: Thanks for the extra info Roy!

    A fun little game that I missed out on originally, but have tried since. Yes, the ending is a little on the poor side but I appreciate the creator putting his hands up to that here and agree with his reasoning!

FINAL SAY: Nice game, shame about the end :(

G.E. RATING: 1.5 / 10

 CLICK HERE to view more endings.

Copyright İVinny Mainolfi