& Reviewed by Vinny Mainolfi
Now and again Frank Gasking (GTW64)
will email me with a list of games that he thinks are
worth crazy hacking, and I spend some time going through
them and deciding which one to work on...
Last week Frank suggested
that I take a look at Roy Fielding's Hektic II, which I
don't ever recall seeing or playing. As soon as I loaded
up Roy's game I got excited! (no - not in that way!) I
couldn't wait to see if there was some extra space
within the game itself to fit one of my crazy hacks.
Fortunately there was LOADS and I wasted no time in
going through the code and finding all the extra
features I was going to code in - including a key to
skip to the game ending ;)
Hektic II is a
multi-screen platformer that houses cute sprites, cool
music (I love the highscore tune) and great game play. The aim of the game is to
shoot the nasties until one of them releases a keycard.
Use the keycard to open one of the three doors and
rescue a robot hostage. Once you have rescued all three
hostages you can head for the exit to the next level. It
really is a lot of fun to play and challenging in
The final level...
HOW WAS IT COMPLETED?:
I totally ripped this game to shreds and created my own
crazy hack for it. Just press 'O' on the keyboard to
jump straight to the ending.
SO WHAT HAPPENS?:
Once you have rescued the Robot Hostages from Level 19,
the game ending screen appears with a message that
reads: "WELL DONE!!!!! YOU MANAGED TO RETRIEVE ALL 60
OF THE MAINTENANCE ROBOTS. YOU GET AN EXTRA 50000
POINTS. ALL THE ROBOTS ARE NOW BACK ON THE STAR CRUISER
- "SEARCHER". YOU WERE 100% SUCCESSFUL, TROOPER.
- Roy Fielding:
My side of the story?
Well, there's not a lot to it. I kind of set myself a
deadline to get the game done and remember spending a
couple of days (nights :) ) trying to finish the code
and fix bugs with the collision.
I finished the game, but it had no ending.
I was tired and just wanted to wrap it up and send it
off. I didn't want to invest too much time in coming up
with a nice ending and no doubt a new tune. A new tune
would have probably took me a day and I was probably
just too lazy to come up with something decent. So, I am
guilty of laziness and I was also skint and was keen to
try and generate some money.
I did that poxy ending and sent it off. I do regret it,
but I also feel that, at the time, I thought it was a
very simple game that hardly anyone would see, so
investing a lot of time in an ending would be overkill.
In hindsight, I feel a nice ending would have added a
bit of polish to the game.
Which is why I think it would be nice to do Hektic 2 -
director's cut. Add a decent ending and maybe even a
game prologue/intro. I have a few ideas for that, but
don't know if many people would be interested with it
being such s low profile game. It would be a nice
exercise for me though. Anyone who did play my game to
the end though (all 3 of them) would be rightfully
pissed off with the ending :) Who knew it would come
back to haunt me in 21 years time!?
You mention it got released in 1993 on your page, but I
know I actually submitted around March 1992.
So, there ya have it.
- Gaz Spence: The
message type ending sort of suits the game's theme quite
well but agreed that more effort could have gone into
it, particularly given the amount of memory remaining...
- Andrew Fisher:
Will have to check this one out as it sounds fun. And
we'll give Roy the benefit of the doubt for wanting to
get the project finished.
- Andy Vaisey:
Thanks for the extra info Roy!
A fun little game that I missed out on originally, but
have tried since. Yes, the ending is a little on the
poor side but I appreciate the creator putting his hands
up to that here and agree with his reasoning!
Nice game, shame about the end :(
HERE to view more endings.