Heisse Luft

• Publisher: Game On
• Developer:
CP Verlag
Release Date: 1989
Code: Achim Müller

GFX: Unknown
Music: N/A

ZZAP64 Game Rating: 64%
Our Game Rating: 64%




> HEISSE LUFT by CP Verlag/Game On

• Completed & Reviewed by Kee Draws

"Heisse Luft" (German for "Hot Air") was published in Germany via the disk magazine "Game On", which consisted of a transparent plastic hull, a colourful inlay, a cardboard and, of course, the disc...

The aim of the game is to fly through several screens and pick up some people (I am not using the term "rescue" here, as some of those people seem to live in a perfectly fine town). I have to say that the game somehow fascinated me. Maybe it was the balloon, which reminded me of the Commodore balloon from the C64 manual, but maybe it was also that the game did not play like any other game back then. It is not extremely long, usually takes about 20 to 25 minutes to complete at the slowest setting.

Heisse Luft somehow holds a special place in my heart and I load it up every few months to complete it and get my own island. You heard right... the reward for completing it is your own tropical island!

Oooo... nice island!

And a camel too!

The End.

HOW WAS IT COMPLETED?: Played through (it's very easy) in about 15 minutes (had to do it twice due to some technical problems so I had some practice already). 

SO WHAT HAPPENS?: You get an image of your balloon docked at an island that has palm trees, a house and a camel. You also see how long it took you, how many people you rescued, your points and your rank. When you press space, you see this short text: "There was a millionaire under the people that you rescued. Out of gratitude, he gifts you a small nice tropical island. From now on, you have a wonderful life there and get pampered by the female islanders."


  • Kee: This ending surprised me... In other games you save the world. Yay. But, in this game, not only do you save some people, you also get your own island. With a camel! And other nice things... For the price of the game (was about 3,50€ back then for the whole disk and there were even other games on it) and and considering it was quite short... I would say this is a worthy and most of all surprising ending screen. I would give it an 8/10.
  • Vinny: Firstly - many thanks to Kee (real name:  Joerg) for sending in our first German game ending, along with his full review and comments :-)

    Something that may surprise Joerg... but then again, it may not... is that the game was written in BASIC! Here's some of the BASIC code:

    With regards to the game ending... considering it was written in BASIC, it's quite a nice little reward! I'd be happy to give it 6/10.
  • Andrew Fisher: I keep telling myself I must check out more CP Verlag games and don't get round to it.
    Seems like a fun little game, even in BASIC, and nice to see a satisfying conclusion to the story.

    Now where's my desert island, I could do with some females pampering me...
  • Gaz Spence: A cute little game by the looks of things and it can show a few things about endings to many machine coded commercial games. For that, I think a rating of 6 is quite fair.
  • Andy Vaisey: Simple but satisfying and makes a mockery of more 'professional' titles coded in ML with no or little ending.
  • Brendan Phoenix: Agreed - not a half bad little ending there. See it can be done!!

FINAL SAY: Your own island!

G.E. RATING: 7 / 10

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Copyright İVinny Mainolfi