Green Beret

• Publisher: Imagine
• Developer: Imagine
Release Date: 1986
Code: David Collier
GFX: Stephen Wahid
Music: Martin Galway

ZZAP64 Game Rating: 93%
Our Game Rating: 94%


FILE: greenberetend.zip


> GREEN BERET by Imagine

• Completed by Frank Gasking & Vinny Mainolfi
• Reviewed by Vinny Mainolfi

Over the past few years, the word ‘arcade’ has been watered down to the mere meaning of ‘a covered walk with shops along one or both sides’ – Oxford Dictionaries. But back in the eighties, the arcade meant something completely different; something of excitement and entertainment; something that kept you occupied for hours on end – or as long as your pocket money would take you. The Arcade was King and it ruled our lands with its bright lights and sparkle. In the early days it dazzled us with the likes of Space Invaders, Galaxians, Frogger, and Pacman, but then came the next era: Ghost n Goblins, Kung-Fu Master, and of course, Green Beret…

I couldn’t wait to own this game after seeing the review in ZZAP!64 (93%, issue 16). Green Beret is an AMAZING arcade conversion on the Commodore 64... crisp and clear graphics, perfect game play, and some cool sonix to boot (the master Galway himself) - it makes you wonder how the programmer fitted it all into the Commodore 64's memory. Come to think of it, the coder, David Collier, also produced a lot of my favourite C64 games such as: Roland's Ratrace, Hypersports, Arkanoid, Yie Ar Kung-Fu and Rambo - all SUPERB games for our beloved machine.

So did David Collier bother with creating a memorable game ending? ...

Each one of the captives salutes as our hero runs passed.


Sniff ... sniff ... don't you just LOVE being American?! (".)

HOW WAS IT COMPLETED?: It is possible to complete this game without cheating, but it needs a lot of time, dedication and tolerance. On this particular occasion, I used my own home-grown cheats to get me to the end (POKE 588,4: POKE 3123,4 : POKE 945,3).

SO WHAT HAPPENS?: Once you have completed the final level, our hero runs passed all the POWs who are tied up, and one by one they are untied and salute our hero. The ending text reads: "CONGRATULATIONS. MISSION ACCOMPLISHED. NOW PROCEED TO NEXT CAMP." The ending is accompanied by a Martin Galway ending tune.


  • Vinny: This is a nice little ending and finishes off the game storyline with some cool Galway music and a great 'saluting' sequence. It gives the player a great sense of satisfaction and accomplishment.
  • Andrew Fisher: I've been a fan of this game since I bought it on the Konami Coin-Op Hits compilation. I can see past the flicker and tricky sections to see a great conversion. And I was honoured to interview Dave Collier and Martin Galway for a Retro Gamer feature on the game.

    As for the ending, a very clever re-use of the existing assets and a fitting end to the game.

    Overall, not a bad game but sod playing through all that only to receive a congratulations message.
  • Andy Vaisey: Yeah, agree with Merman, a really good conversion; a satisfying game and ending.
  • Brendan Phoenix: Great conversion and a great ending which is accurate to the arcade original.

FINAL SAY: Not a long ending, but something worth seeing.

G.E. RATING: 7 / 10

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Copyright İVinny Mainolfi