> GAME INFO

Glider Rider

• Publisher: Quicksilva
• Developer:
Binary Design
Release Date: 1986
Code:
Michael Delves
GFX: P. Harrison, S. Pickford
Music: David Whittaker

ZZAP64 Game Rating: 71%
Our Game Rating: 78%
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FILE: gliderriderend.zip


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> GLIDER RIDER by Quicksilva


• Completed by Neil Collins & Vinny Mainolfi
Reviewed by Neil Collins

Glider Rider by Quicksilva is a game that I've played quite a bit over the years on various machines...

You control a bike that transforms into a glider when you make a few awkward joystick movements whilst positioned on a hill. The game is set in an isometric world of complex hills and installations. The aim is to bomb 10 reactors and escape the island within a set time. It all sounds a bit basic and simple, but I think that's where the game excels. It's easy to play and great fun dropping bombs all over the landscape. It's tough to beat, but not impossible so it's worth having a crack at it.

The graphics are monochrome with very little animation to speak of.

I really like this game and would recommend it to all who haven't played it. It's not ground-breaking and can be frustrating to control at times, but you can master it with practice which is quite rewarding.


Setting up for the ending... but not quite there yet!


The End.

HOW WAS IT COMPLETED?:

  • Neil: I played it while saving my progress as I destroyed the domes.
     
  • Vinny: I cheated! I started the game and froze it with my Action Replay Cartridge, went to MONITOR, and typed 'G 56EB' - which is where the game ending sequence begins ;-)

SO WHAT HAPPENS?: Once you have bombed the last reactor, you get a message to confirm that they have all been destroyed and you are told to get the hell out of there. You then need to fly off the island at the point where you started the game. This triggers the final screen of text which reads 'OKAY..... YOU'VE DESTROYED THE ISLAND AND ESCAPED WITH YOUR LIFE. DON'T LET IT GO TO YOUR HEAD'.

COMMENTS:

  • Neil: It's slightly better than most congratulations messages. The text is large and colourful, but it's just a text message at the end of the day.
     
  • Vinny: Here's another one of those games I've let slip through the net... it's Monday 28th July 2014 and this is the first EVER time I've played this game! It's a nice and simple game by Binary Design, with a bit of depth thrown into it. I'll definitely return to it and complete it the 'proper' way ;-)

    As for the ending... it's a typical Binary Design looking ending. Take a look at Amaurote to see what I mean. 2/10 from me too.
  • Andrew Fisher: I did not play this till the late 1990s when I got it in a box of games second-hand. I quite like it, but my favourite part of it has to be the David Whittaker music.
  • Brendan Phoenix: Bit speccy-esque, but I do like these 3D iso-metric games - trouble is they all pretty much have endings that leave a lot to be desired - cannot think of one good one!
  • Andy Vaisey: Gave this game a try years ago and wasn't that impressed in all honesty, but like Merman, I find the music quite agreeable (very good in fact) even if some of the instruments are a bit unrefined.

    And if there is room for a better ending, then there is no excuse for this plain text nonsense. Shame the game and ending is not up to the same standard as the audio...

FINAL SAY: Wow! Another game with a text message at the end! How original.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi