• Completed by Frank Gasking and Vinny Mainolfi
Both Frank Gasking (of Games That Weren't fame) and
I have completed this game but had two different types
of snapshots; the difference being, mine had just the
last 'congratulations' screen, and Frank's had the
sequence with Arthur the Knight running to the final
exit (see screenshots below).
I was never impressed with
this game and only played it when my next door neighbour
brought an original copy around to me way back in 1989.
I personally thought it looked dated (especially the
first level); it wasn't a patch on Ghost & Goblins and
so I didn't bother playing through the rest of the game.
I finally played through
the whole of the game but on a Sega Megadrive (Genesis),
which compared to the Commodore 64 is FAR FAR SUPERIOR
(obviously).
Anyway, I have recently
played the C64 version right through and decided that it
was a worthy game to play and justified a space in my
collection (",). So here's the ending ...

Frank makes a point of showing us all the COMPLETE
end sequence.

Arthur the Knight has the key and heads for the
final exit.

PHEW! Made it!

And now the final 'congratulations' screen that I
originally had in
the
offline archive.
HOW
WAS IT COMPLETED?: As I mentioned above, I actually
played through the whole of the game. What I failed to
mention that I used and INFINITE LIVES & SPRITE
COLLISION cheat, along with speeding up the emulator to
250%!
SO
WHAT HAPPENS?: As you can see from the screens
above, Arthur the Knight collects the final key to his
quest and makes a dash (on his own accord) for the final
exit.
Once he
gets there, the screen flicks to the above
'CONGRATULATIONS' screen and the game comes to an end.
Tim
Follin excels himself with a fine piece of atmospheric
game ending music (",).
COMMENTS: To be totally honest, the game ending
is really only the final screen shot above. It's an
'okay' ending, but could have done with a hi-res ending
picture and some animation - the music is cool.
FINAL
SAY: Still worth a look (",).
G.E. RATING:
5
/ 10