• Completed by Frank Gasking and Vinny Mainolfi
• Reviewed by Vinny Mainolfi
Both Frank Gasking (of Games That Weren't fame) and
I have completed this game but had two different types
of snapshots; the difference being, mine had just the
last 'congratulations' screen, and Frank's had the
sequence with Arthur the Knight running to the final
exit (see screenshots below).
I was never impressed with
this game and only played it when my next door neighbour
brought an original copy around to me way back in 1989.
I personally thought it looked dated (especially the
first level); it wasn't a patch on Ghost & Goblins and
so I didn't bother playing through the rest of the game.
I finally played through
the whole of the game but on a Sega Megadrive (Genesis),
which compared to the Commodore 64 is FAR FAR SUPERIOR
Anyway, I have recently
played the C64 version right through and decided that it
was a worthy game to play and justified a space in my
collection (",). So here's the ending ...
Frank makes a point of showing us all the COMPLETE
Arthur the Knight has the key and heads for the
PHEW! Made it!
And now the final 'congratulations' screen that I
originally had in
WAS IT COMPLETED?: As I mentioned above, I actually
played through the whole of the game. What I failed to
mention that I used and INFINITE LIVES & SPRITE
COLLISION cheat, along with speeding up the emulator to
WHAT HAPPENS?: As you can see from the screens
above, Arthur the Knight collects the final key to his
quest and makes a dash (on his own accord) for the final
gets there, the screen flicks to the above
'CONGRATULATIONS' screen and the game comes to an end.
Follin excels himself with a fine piece of atmospheric
game ending music (",).
COMMENTS: To be totally honest, the game ending
is really only the final screen shot above. It's an
'okay' ending, but could have done with a hi-res ending
picture and some animation - the music is cool.
SAY: Still worth a look (",).
to view more endings.