Ghosts 'n Goblins

• Publisher: Elite
• Developer:
Release Date: 1986
Code: Chris Butler
GFX: Chris Butler
Music: Mark Cooksey

ZZAP64 Game Rating: 97%
Our Game Rating: 97%





• Completed & Reviewed by Vinny Mainolfi

I love Chris Butler (",) He is my FAVE C64 coder and always seemed to produce visually stimulating and playable arcade conversions - he's the man!

For me, the Commodore 64 version of Ghost n Goblins is a near-on arcade perfect conversion. I used to play this on the arcade machine at our local chippy, but when it arrived on the Commodore 64 I had my reservations until I saw the screenshots and read the review in ZZAP! 64 magazine - and then eventually owning my own copy. I don't think it could have been any better than what Chris actually produced, and if it wasn't for a few minor bugs here and there I think I would score it 100%. It's a superbly produced platformer that I still play today.

So with such high expectations, does Chris really know how to congratulate and reward the game player when it comes to completing Ghost and Goblins?

The final key appears once you have defeated the dragon.

Arthur makes his way to the castle gates.

Ahhh ... the beautiful Princess awaits our hero. The End.

HOW WAS IT COMPLETED?: I can play this game all the way through without a cheat (now there's a first!). But on this occasion I used a cracked version by REMEMBER to obtain the ending :) (Vinny: I have created a simple crazy hack for this game so that you can easily view the ending. Download it from here.)

SO WHAT HAPPENS?: Once you have defeated the dragon, you obtain the final key to the castle gates. Waiting on the other side is the Princess. The ending text: "WELL DONE YOU HAVE SAVED THE PRINCESS".


  • Vinny: To tell the truth, if you blink, you may just miss this VERY QUICK game ending. Thinking about it, has Chris reproduced the game ending direct from the arcade machine? Who knows?
  • Andrew Fisher: I've always questioned it being a good conversion, when you know how much is missing - whole levels, the proper boss battle and the second play through. It's still a good game, especially Mark Cooksey's music.

    What Chris Butler did with the ending is alright but not very exciting.
  • Andy Vaisey: Back in the day, a local independent shop used to have the arcade version on free play (for some reason) so a few of us used to play it to death.

    As with so many other arcades, the C64 version isn't so much a conversion but a 'version' and G'n'G very much follows this pattern. It is a good version, though, albeit with missing features, including a decent ending. Even this version is poor.
  • Brendan Phoenix: Great game in it's day and the C64 version still just about holds up as a game on it's own right. The music indeed rocks.

FINAL SAY: It's far too short.

G.E. RATING: 3 / 10

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Copyright İVinny Mainolfi