• Publisher: Martech
ZZAP64 Game Rating:
Our Game Rating:
CLICK THE ICON BELOW TO
DOWNLOAD THE ENDING
CLICK HERE for VIDEO
by Rio Baan
Reviewed by Vinny Mainolfi
The Fury by Martech is an obscure, space-age,
NASCAR-esque game that didn't make much of an impact on
the Commodore 64 community - I bet there's a lot of you
out there who hadn't even heard of the game until now...
With it's rudimentary graphics and game play, it's no
wonder that ZZAP!64 magazine weren't
too impressed with this game and gave it an overall
score of 52%, which is fair enough because it's not a
particularly hard-hitting piece of gaming.
So with such a flat game,
do we really expect the ending to be any good?
A quick 'well
HOW WAS IT COMPLETED?:
Rio created plenty of Save States using an emulator to
get through this one.
SO WHAT HAPPENS?:
You have completed the game, you are taken to a 'final
standings' screen and then the ending message, which
reads: "WELL DONE. YOU SURVIVED THE SEASON".
- Jas Austin (coder
of The Fury):
...I'd be the first to admit it's not the greatest
game in the world ;) To be honest, I don't remember much
about the C64 one, except it had a 'troubled'
development, I designed it, but coded the Speccy one...
It's actually one of the reasons we used fake names on
Rex, to distance ourselves from The Fury. We most likely
didn't think anybody would make it to the end ;) Plus
the endings normally went in last minute...
known fact... It's named after a Gary Numan album...
Another fact, the cover was painted by a rather famous
fantasy artist... Rodney Matthews. So at least the cover
was good :)
The ending makes me want to scream. The game is hard,
evidenced by the number of times I had to reload
snapshots. And all you get for that effort is a short
message. This game can go and faff off!
- Vinny: There
really wasn't any hope for this game ending right from
the start. It's completely flat and uneventful just like
the game. 1/10 from me.
- Andy Vaisey:
You're correct Vinny, didn't know this game which is
really strange because I clearly remember the issue of
ZZAP it was reviewed in. Odd.
Never mind, because I haven't missed much game-wise and
the ending isn't going to make me want to play it. Poor.
- Andrew Fisher:
I've only played this briefly, while looking through
other Martech games (as research for a magazine
While I like the idea, it feels like it needed longer in
development. And the ending definitely needed a lot more
Dull, dull, DULL!
HERE to view more endings.