The Fury

• Publisher: Martech
• Developer:
Release Date: 1988
Code: Jas Austin

GFX: Dave Dew
Music: Stephen Legg

ZZAP64 Game Rating: 52%
Our Game Rating: 55%




> THE FURY by Martech

• Completed by Rio Baan
Reviewed by Vinny Mainolfi

The Fury by Martech is an obscure, space-age, NASCAR-esque game that didn't make much of an impact on the Commodore 64 community - I bet there's a lot of you out there who hadn't even heard of the game until now... With it's rudimentary graphics and game play, it's no wonder that ZZAP!64 magazine weren't too impressed with this game and gave it an overall score of 52%, which is fair enough because it's not a particularly hard-hitting piece of gaming.

So with such a flat game, do we really expect the ending to be any good?

The final standings...

A quick 'well done'...

The End.

HOW WAS IT COMPLETED?: Rio created plenty of Save States using an emulator to get through this one.

SO WHAT HAPPENS?: You have completed the game, you are taken to a 'final standings' screen and then the ending message, which reads: "WELL DONE. YOU SURVIVED THE SEASON".


  • Jas Austin (coder of The Fury): ...I'd be the first to admit it's not the greatest game in the world ;) To be honest, I don't remember much about the C64 one, except it had a 'troubled' development, I designed it, but coded the Speccy one... It's actually one of the reasons we used fake names on Rex, to distance ourselves from The Fury. We most likely didn't think anybody would make it to the end ;) Plus the endings normally went in last minute...

    Little known fact... It's named after a Gary Numan album...

    Another fact, the cover was painted by a rather famous fantasy artist... Rodney Matthews. So at least the cover was good :)
  • Rio: The ending makes me want to scream. The game is hard, evidenced by the number of times I had to reload snapshots. And all you get for that effort is a short message. This game can go and faff off!
  • Vinny: There really wasn't any hope for this game ending right from the start. It's completely flat and uneventful just like the game. 1/10 from me.
  • Andy Vaisey: You're correct Vinny, didn't know this game which is really strange because I clearly remember the issue of ZZAP it was reviewed in. Odd.

    Never mind, because I haven't missed much game-wise and the ending isn't going to make me want to play it. Poor.
  • Andrew Fisher: I've only played this briefly, while looking through other Martech games (as research for a magazine article).

    While I like the idea, it feels like it needed longer in development. And the ending definitely needed a lot more work.

FINAL SAY: Dull, dull, DULL!

G.E. RATING: 1 / 10

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Copyright İVinny Mainolfi