by Brendan Phoenix
Reviewed by Vinny Mainolfi
Okay - so let me be honest and upfront... I've never
read the book, watched the movie, or played the game.
There. I said it. Problem is, I haven't a clue what it's
all about and so it's going to be tough producing an
opening review for this game. All I know is that ZZAP!64
loved it and gave it an overall score of 95%.
Impressive! Tell you what... I'll 'borrow' from the ZZAP
review just to add a little more flavour...
Frederick Forsythe has
enjoyed great success as a novelist of political fiction
and many films have been adapted with mixed success from
his books. The Fourth Protocol was the first to become a
outset it is important to say that this is an adventure
or, rather, three adventures in one, that is played
using icons with some text input. The plot follows that
of the book quite closely. You play a medium level MI5
investigator, John Preston, a man who is more of a
detective than a spy. From the highest levels of the
Kremlin, Plan Aurora is being executed. Using Russian
agents in Britain, 'sleepers', 'illegals' and the
unfortunate Ministerial victims of blackmail, a crack
Soviet agent is putting together the pieces of the
jigsaw that will blast the Fourth Protocol wide open.
So there you have it. Now
on with the ending...
When you watch the
ending, you'll see some movement on the left.
HOW WAS IT COMPLETED?:
Brendan found the solution in an old ZZAP!64 magazine
and went straight to the 3rd and final part - so he
cheated to the hilt!
SO WHAT HAPPENS?:
Once you have defused the bomb, the game ends with a
brief epilogue, which ends the story kind of well.