• Publisher: Digital Integration
• Developer:
Enigma Variations
Release Date: 1991
Code: Mark Greenshields

GFX: Sam Mohabull
Music: Glenn Rune Gallefoss

ZZAP64 Game Rating: 37%
Our Game Rating: 73%


FILE: extremeend.zip


> EXTREME by Digital Integration

• Completed by Neil Collins & Vinny Mainolfi
Reviewed by Neil Collins

Extreme is an original action / puzzle game. It's not a bad game, with only three levels to complete, but each level is completely different - so there's a bit of variety. On level one you control a tank like robot around a small maze of tunnels. Your aim is to guide a power cell from one point to another by making it follow you around. There are aliens to avoid or kill and puzzles to solve on the way. Level two is an underwater level and you have to guide your robot through the water to find a key to unlock level three. You have to avoid alien fish or blow them up by detonating mines. Finally level three is a side scrolling action level, where you have to blast the oncoming aliens to reach the main computer which you must destroy to win the game.

Nearly there...

The End.


  • Neil: Using many cheats that gave me infinite lives, time & weapons.
  • Vinny: As if I was going to actually play through a game to see the end :-) I hacked the ending with a simple trick:
    • Load the game and freeze it using an Action Replay Cart
    • Press 'M' for MONITOR
    • Type: G 5239 (this uses the GO command and goes to mem location: $5329, where the ending is situated).
    • The ending will start.

SO WHAT HAPPENS?: Once you have blasted the computer to bits, you get a short message while the screen flashes random colours. The message reads 'CONGRATULATIONS. YOU MADE IT JUST IN TIME. WELL DONE EARTHLING'. The game then restarts.


  • Neil: A mediocre ending. If you press the fire button too much during the end of level three, you will miss it. Saying that, you ain't missing much...
  • Vinny: Have any of you seen the Doctor Who episode with the Weeping Angels where everyone is told, "DON'T BLINK"?... DON'T BLINK!!
  • Andrew Fisher: This one got rave reviews on the Spectrum for its massive graphics, but on the C64 it doesn't look as good or impress as much... it lacks decent game play and a good ending.
  • Andy Vaisey: This game feels half baked and could have done with a few months polishing and tweaking and adding playability. As such, the ending is poor too...
  • Brendan Phoenix: Extremely poor.

FINAL SAY: The ending is short and sharp. Blink and you will miss it.

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi