> GAME INFO

Exile

• Publisher: Audiogenic
• Developer:
Audiogenic
Release Date: 1991
Code:
J. Smith, P. Irvin
GFX: Paul Docherty
Music: Unknown

ZZAP64 Game Rating: 91%
Our Game Rating: 90%
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FILE: exileend.zip


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> EXILE by Audiogenic


• Completed & Reviewed by Neil Collins

Exile by Audiogenic is something special; it's a game that I'd played once before and never returned to for some reason. Having spotted it on the wanted list, I decided it was time to return and see if it's as good a game as many c64 gamers make it out to be. So my expectations were high before I started playing, and by the end of a marathon session of gaming I concluded that the game is a piece of programming genius and is arguably the C64's finest game.

The game is huge, with a massive map to explore and with many tasks to complete. There are stacks of items to collect and weapons to use. There are also tons of creatures to fight and interact with. There's even a friendly creature that follows you and can aid you with specific tasks. I really am amazed how this game was crammed into a mere 64k.

The aim of the game is to recover the Destinator which has been stolen from your ship by the evil Triax. Without it you can't blast off from the planet Phoebus - which is where a group of other space-travellers are being help captive by Triax. You are equipped with a Jetpac, so you can fly freely around the planet and it's deep cave complex. You can also teleport about the planet at your leisure by marking points that you want to return to at any time. The control method and game physics are superb, and you can adjust the angle of firing your weapon so it's perfect for making pixel perfect shots that are needed at some points in the game. The sprites are detailed and well animated with original items to collect and weirdly wonderful creatures scattered throughout the game. The puzzles are tricky but quite logical and the game is fairly open ended so you can complete certain tasks in your own order. The only way you will understand the sheer genius of this game is by playing it yourself.

Exile scored an impressive 91% in Zzap64, which in my opinion is just not high enough, and after months of playing C64 games, I can honestly say that this game is head and shoulders above anything else. A true classic.


The game is complete...


...and the ship blasts off!


Outer space.


The End.

HOW WAS IT COMPLETED?: I followed a solution and a map that I found via the lemon64 website (thank you Kyle Gunning). It took a long time, but it was worth every second.

SO WHAT HAPPENS?: I collected the destinator and headed back to the ship. I dropped it at the position that it was stolen from by Triax at the start of the game. The engines fire up on the spaceship and it blasts off the screen. The words 'BLAST OFF!' scroll across the bottom of the screen. It then tells you how many of the crew you saved (which is optional) before a final message appears which reads 'Mission Over - Well Done'. If you continue to watch, the ship keeps blasting past the screen and the messages repeat.

COMMENTS:

  • Neil: I find it hard to criticise this game in any way, but the ending is a little too short and sweet. It's definitely worth playing to see the ending yourself.

  • Vinny: I'll be honest here: I have never managed to get into playing Exile. It's one of those games that requires you to read the instructions; I don't do instructions. I know that I am missing out, and maybe some day I'll bother to sit down and work it all out. For now, I am happy that Neil has played the game and obtained the ending for us all to see.

    I quite like the ending. It may be too short for my liking, but it's still cool to see. Maybe a nice tune and an epilogue would have pushed the score up towards the best of them, but for now, it has to make do with a 4.

  • Andrew Fisher: The interesting thing is that the copy protection means until recently there had not been a fully working cracked version, as objects would "disappear" making it impossible to complete.

    As endings go, it's not the greatest out there but does round off the game's story. 4/10.

  • Brendan Phoenix: Will have to give this a go as well. Remember playing it on an Amiga coverdisk demo. Again - just seemed to much bother. I like to pick up and play and not have an instruction manual next to me.

    The end does seem very disappointing for a great game. I am sure they could have squeezed a couple of paragraphs of end game text in there, rounding off the story.

  • Gaz Spence: Exile is truly a masterpiece. The concept and realisation are just superb. Interestingly, it was designed for the BBC Micro and only made the transition to the C64 and Amiga three or so years later. There is a good entry on Wikipedia that tells you all about it. http://en.wikipedia.org/wiki/Exile_(arcade_adventure)

    I find it interesting that this, Elite and Revs were all developed on the 8 bit that has become something of joke.

    The ending is OK...

  • Andy Vaisey: Right up until this point I was completely unaware that this existed on the C64. Sure, I know about the classic BBC version but this conversion seems to have completely passed me by.

    And what a game! But as usual, the standard of game isn't matched by the ending. It amazes me that after cramming all of this into the C64, room couldn't be made for a little more ending. Shame.

FINAL SAY: Pretty cool, but slightly disappointing.

G.E. RATING: 4 / 10

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Copyright İVinny Mainolfi