Dylan Dog

• Publisher: Simulmondo
• Developer:
Release Date: 1992
Code: Nicola Ferioli

GFX: Ivan Venturi
Music: Stefano Palmonari

ZZAP64 Game Rating: 89%
Our Game Rating: 90%


FILE: dylandogend.zip


> DYLAN DOG by Simulmondo

• Completed & Reviewed by Vinny Mainolfi

What a superb arcade adventure this is: full of atmosphere and cool game play. It kind of reminds me of Metal Warrior and Impossible Mission. ZZAP64 magazine gave it a well deserved 89%, and we have made the ending a GOLD MEDAL WINNER...

Our hero makes his decent via the lift.

He cautiously creeps down the corridors...

...and ever closer to the evil lair.

Eye to eye with the enemy...


A few shots to the head and he is ant food.

Fine. The End.

HOW WAS IT COMPLETED?: I've had this ending in the vault for about 10 years, and so I am not sure how I complete it. It was probably using the trainer by LAXITY.

SO WHAT HAPPENS?: You really have to see this for yourself. It is such a cool and atmospheric ending that justice to it can only be made via the Youtube video or the snapshot file above. Nuff said :-)


  • Vinny: I was really gob smacked when I saw this ending! I mean - I've had it in the OFFLINE VAULT for some time, and completely forgot about it - until now.

    The ending oozes atmosphere and tension, and has been produced in the same vein as any Hollywood blockbuster movie. You'll see what I mean when you watch and listen to it. I just can't believe I have been sitting on it for soooooo long!

  • Kungfufurby: This ending is a cinematic masterpiece of the enemy's defeat, complete with no text. The animation is a bit slow, but I'll tolerate that: This is the type of ending that, at C64 standards, is top notch :D

    Truth be told the ending aint half bad - why some of the other endings that just have a static ' congratulations ' cant do this I don't know.

    Always nice to see an ending piccy, even if it isn't animated.

  • Inge Pedersen: Great ending, but as in other Simulmondo games, the music is average.

  • Matt Rogers: Glorious! But, as Inge says, the music is average, and grates eventually. A worth gold nevertheless.

  • Andy Vaisey: Now *THAT* is what I'm talking about! Great ending with no dialogue needed, in my opinion, because the GFX tell the story really well. While I'm talking about the GFX, I'm thinking a little more shading and anti-aliasing would have made them even nicer than they are. Overall though, a cracking little ending thoroughly deserving of a gold medal.

  • Brendan Phoenix: Worthy GM winner, if only all endings were like this. This is the sort of ending I wanted to see on those brilliant Psynosis games on the Amiga, that had a brilliant intro but a shite ending.

    I would have preferred some text dialogue to understand what was going on, but that is being picky and an ending epilogue would have been really great.

    However these are tiny nit-picks - this is still head and shoulders 98% pf the other dross we get to see. Great to see a real effort has been made for those people who would complete the game. Two thumbs up.

FINAL SAY: A well-deserved Gold Medal.

G.E. RATING: 10 / 10

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Copyright İVinny Mainolfi