Reviewed by Rio Baan
Thanks to Rio Baan for sending in this game ending
to what was perceived to be a great game - I personally
found it boring and very tedious due to the game's lack
of speed. The only real way to play the game today is to
use an emulator and pump up the speed to 500% :-)
Well I wasn't going to
play through the game to complete it, but Rio seemed to
have the drive and determination for it. It's over to
The final sequence ...
... takes you back ...
... through the past
... areas that you ...
... will have visited
... when playing
... the whole of ...
... the game.
HOW WAS IT COMPLETED?
By patching together a bunch of incomplete
and erroneous Spectrum game hints into a coherent and
tested Commodore 64 walkthrough, No cheats necessary,
unless we are going to start calling "save states"
cheats, because I used heaps!
SO WHAT HAPPENS? You place the 18th and final drilling rig in the
Trachyte sector. There is a dramatic pause before you
are shown a slideshow of scenes from parts of the moon
you have already visited (from Obsidian, Malachite,
Aquamarine, Beryl, Stores, Basalt, and Alabaster - in
After that you are
unceremoniously dumped out to the oh-so-familiar END
screen, except that you are told TASK COMPLETED 18
- Rio: The Freescape games have a reputation for crappy end
sequences, and Driller is no exception. The end sequence
might have been better if I got to see something other
than places I had already seen a million times while
playing the game. 2/10.
- Vinny: It's a
nice idea to have a slide show of the screens/areas
you've played, but then again it's like rubbing your
face in it a little :D Surely some kind of 3D
auto-animated sequence could have been added in. To be
honest though, I wasn't expecting an ending and so I
suppose it's some kind of bonus. 2/10 from me too.
FINAL SAY: I
wasted well over five hours writing a walkthrough while
playing this game to the end, just to see this! Was it
worth it? Ahem...
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