> GAME INFO

Dragon Skulle

• Publisher: Ultimate
• Developer:
Ultimate
Release Date: 1986
Code:
Dave Thomas
GFX: Bob Thomas
Music: Dave Thomas

ZZAP64 Game Rating: 49%
Our Game Rating: 81%
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FILE: dragonskulleend.zip


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> DRAGON SKULLE by Ultimate Play the Game


• Completed by Brendan Phoenix
Reviewed by Vinny Mainolfi

Now I love the Arthur Pendragon series of games (Blackwyche, Entombed, Staff of Kanarth) by Ultimate, but I can see why ZZAP! 64 scored is a measly 49%. The problem is, it's the last in the series of these games and you kind of expect something a little more; but what you actually get is something that it identical to its previous versions. Then again - if you merit the game for what it is, it's not actually that bad. I enjoyed playing back in the day and still love to play it now and again with the aid of a walkthrough and cheat ;)


Kicked his butt!


Look out!


The End.

HOW WAS IT COMPLETED?: I suspect that Brendan used an infinite lives cheat :-)

SO WHAT HAPPENS?: Once you complete the final task, flying, flashing skulls appear and explode outwards. The ending screen is then revealed, which reads: "CONGRATULATIONS YOU HAVE COMPLETED DRAGON SKULLE. THIS CONCLUDES THE PENDRAGON ADVENTURE SERIES. WE HOPE YOU HAVE ENJOYED PLAYING THEM. DT AND RET 1985."

COMMENTS:

  • Vinny: Unfortunately, the ending is exactly what I expected and so no surprises there. They could have gone out with a BIG BANG, but then again they may have run out of C64 memory :(
  • Frank Gasking: My first experience of the Sir Arthur Pendragon series was with Staff of Karnarth on the They Sold a Million pack. I was pretty impressed at the time and loved the 3D effect used, but never really got into the series. I also enjoyed Outlaws, even though its considered a weak title. I didn't play really the other two games in the series, but thought the endings were a little on the disappointing side.

    Same thing again with the final game to be honest. It would have been nice to do something a little bigger considering it was the last game, but alas it was not to be. However the ending gave vital clues with its initial based credits recently into who was behind the series of games. After a bit of investigation work along with Martyn Carroll, we discovered that it was Dave and Bob Thomas (R standing for Robert) who created Live and Let Die and Buggy Boy. What helped give things away? .... the style of the music in the series of games was very similar in instrument sounds to the Buggy Boy conversion, and of course the initials matched :-)
  • Andy Vaisey: Urgh. A horrible way to end a series of games. They should have done something special in another load.
  • Brendan Phoenix: Underrated series of games for me. Blackwyche being my personal fave.

    Problem with this is that they even knew it was the end of the series and still included a cack ending. I would forgive them slightly if they had expected to make another game in the series, but oh no - what we get out is a total cop out of an ending.

    They could have had a fitting epilogue for this final game, a bit more text perhaps? Some simple graphics, ANYTHING!!
  • Andrew Fisher: I'm a fan of Staff of Karnath, but Entombed is the best in the series thanks to the Egyptian setting... Dragonskulle and Blackwyche always disappointed me for being "more of the same", and this is a poor ending for getting through the game.

FINAL SAY: A sad ending to this famous series :(

G.E. RATING: 2 / 10

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Copyright İVinny Mainolfi