Deja Vu: ANCT

• Publisher: Mindscape
• Developer:
Icom Simulations
Release Date: 1987
Code: Unknown

GFX: Unknown
Music: Unknown

ZZAP64 Game Rating: 81%
Our Game Rating: 79%





• Completed by Brendan Phoenix
Reviewed by Vinny Mainolfi

Like Uninvited,  Deja Vu is a point and click, icon driven adventure game that has you playing the part of guy who can't remember anything - where have we heard THAT before - and so he has to start piecing together all the clues and evidence he can find. You then find out that you have to clear your name of murder, and so the adventure begins.

Visually, the game isn't very pretty - with plenty of blues and browns to make up the main focus of the adventure. Sound is scarce, and the whole emphasis is really on the job in hand - to complete the adventure.

Unless you enjoy these kind of early icon driven adventures, I'd recommend having a quick look at the end and then moving on...

Ah - The Cop Shop.

So the doors are open... now what?

A newspaper headline...

Epilogue time...

Epilogue time...

Epilogue time...

Epilogue time...

Nearly there...

Epilogue time...

Almost done...

The End!

HOW WAS IT COMPLETED?: Brendan followed a walkthrough for the Amiga version but some things did differ (he could not open the hood of the car to find the kidnap victim without the car exploding - even though he had the key).

SO WHAT HAPPENS?: Once you open the doors to the Police Station, the game runs through the epilogue and explains how the case was solved. At the end, you get to complete a fitting certificate that you can then print out.


  • Brendan: No spot FX or end game tune, but the epilogue is fitting enough for an adventure game, and I would score it the same as Uninvited - 6.5/10.
  • Vinny: Not really my kind of game and so I haven't bothered spending too much time playing it. Doesn't look like I'm missing much!

    As for the ending... a good enough epilogue and a nice idea with the certificate at the end that you can print. 6/10 from me.
  • Andy Vaisey: Hmmm, not come across this game before. May give it a try. Not a bad ending, not a good one. More of a 'conclusion' I suppose, which is what you can expect from an adventure, whether text or GUI driven.
  • Andrew Fisher: This is a fascinating game, one of the earliest in the genre and an especially impressive conversion from the Apple Macintosh original. And if you like this sort of game, there is a sequel on other machines and a very clever double-game cartridge for the Gameboy Advance featuring both.

    As for the ending, it wraps things up well. It does also hint there may be more than one outcome if you haven't found all the evidence...

FINAL SAY: You get what you expect with this one... unfortunately.

G.E. RATING: 6 / 10

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Copyright İVinny Mainolfi